Black Mesa Steam stuck in Fullbright

Hi everyone! How you will see in the title. The Black Mesa Steam release stuck the Fullbright to 1. I do not know what to do. But the weird thing is that when I create a map, have the mat_fullbright to 0. I have an screenshot showing mat_fullbright 1 in singleplayer maps and my map in mat_fullbright 0.

This is my map called Testing, tested in Multiplayer & Singleplayer. mat_fullbright is off. 8o

This map is the singleplayer mode. The mat_fullbright is on and does not turn off with the command. ||

How you can see in the screenshots. The mat_fullbright only appears on the maps created by the developers. This is very weird. Any fix?
:S

A big hello to developers who created this mod so impressive. :slight_smile:

Fix for Fullbright Issues
&
Fullbright Issues - The team needs data to fix it

Our maps were not compiled with LDR, which is why they are fullbright for you.

You can find the fix here.

I’ve compiled my map with HDR and have lights yet. The fix does not work :frowning:

Your graphics options look extremely low end. Are you running on an integrated graphics chip or do you have a graphics card?

I am using integrated graphics chip!

Then it is possible that the integrated graphics chip does not support HDR, in which case you may be out of luck. Can you find out what DirectX version it runs?

I have games with HDR & works perfectly! That is my integrated graphics chip info.

ShaderAPI: shaderapidx9.dll
Shader API Driver Info:

Driver : igdumdx32.dll Version : 1970384967174220
Driver Description : Intel® Graphics Media Accelerator 3150
Chipset version 32902 40961 577179673 2

Display mode : 1024 x 768 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 2.0

Device Caps :
CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y
HWTRANSFORMANDLIGHT N NPATCHES N PUREDEVICE N
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N

Primitive Caps :
BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS Y
COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y

Raster Caps :
FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y
MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST N
Size of Texture Memory : 640 kb
Max Texture Dimensions : 2048 x 2048
Max Texture Aspect Ratio : 2048
Max Textures : 8 Max Stages : 8

Texture Caps :
ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x8086
device id: 0xa001
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): yes
m_SupportsVertexShaders_2_0: yes
m_SupportsPixelShaders (1.1): yes
m_SupportsPixelShaders_1_4: yes
m_SupportsPixelShaders_2_0: yes
m_SupportsPixelShaders_2_b: no
m_SupportsShaderModel_3_0: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 4
m_MaxTextureWidth: 2048
m_MaxTextureHeight: 2048
m_MaxTextureAspectRatio: 2048
m_MaxPrimitiveCount: 65535
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 655360
m_MaxNumLights: 2
m_SupportsHardwareLighting: yes
m_MaxBlendMatrices: 0
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_SupportsNonPow2Textures: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_HasProjectedBumpEnv: no
m_MaxUserClipPlanes: 0
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_NONE
m_bSupportsSpheremapping: no
m_UseFastClipping: yes
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_bColorOnSecondStream: yes
m_MaxSimultaneousRenderTargets: 1

Is it the problem?

Finally I could fix this problem. Thank you all for helping me with this problem!!!

Can you recap the solution in case we get it again?

Sorry for the delay, but yes.

Now, I upgraded to game in 0.1.0, Fullbright is back! Now need help!

I was able to eliminate this problem by disabling the “Windows Aero Extensions” in the advanced graphics options.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.