I have games with HDR & works perfectly! That is my integrated graphics chip info.
ShaderAPI: shaderapidx9.dll
Shader API Driver Info:
Driver : igdumdx32.dll Version : 1970384967174220
Driver Description : Intel® Graphics Media Accelerator 3150
Chipset version 32902 40961 577179673 2
Display mode : 1024 x 768 (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 2.0
Device Caps :
CANBLTSYSTONONLOCAL N CANRENDERAFTERFLIP Y HWRASTERIZATION Y
HWTRANSFORMANDLIGHT N NPATCHES N PUREDEVICE N
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM N TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY N
Primitive Caps :
BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS Y
COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y
Raster Caps :
FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y
MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST N
Size of Texture Memory : 640 kb
Max Texture Dimensions : 2048 x 2048
Max Texture Aspect Ratio : 2048
Max Textures : 8 Max Stages : 8
Texture Caps :
ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x8086
device id: 0xa001
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumTextureStages: 2
m_HasSetDeviceGammaRamp: no
m_SupportsVertexShaders (1.1): yes
m_SupportsVertexShaders_2_0: yes
m_SupportsPixelShaders (1.1): yes
m_SupportsPixelShaders_1_4: yes
m_SupportsPixelShaders_2_0: yes
m_SupportsPixelShaders_2_b: no
m_SupportsShaderModel_3_0: no
m_SupportsCompressedTextures: COMPRESSED_TEXTURES_ON
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 4
m_MaxTextureWidth: 2048
m_MaxTextureHeight: 2048
m_MaxTextureAspectRatio: 2048
m_MaxPrimitiveCount: 65535
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_SupportsMipmapping: yes
m_SupportsOverbright: yes
m_SupportsCubeMaps: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: 655360
m_MaxNumLights: 2
m_SupportsHardwareLighting: yes
m_MaxBlendMatrices: 0
m_MaxBlendMatrixIndices: 0
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_SupportsNonPow2Textures: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_HasProjectedBumpEnv: no
m_MaxUserClipPlanes: 0
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_NONE
m_bSupportsSpheremapping: no
m_UseFastClipping: yes
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_bColorOnSecondStream: yes
m_MaxSimultaneousRenderTargets: 1