Black Mesa Source - Walpapers

Yeah a gradient might be an idea, I’ll try that too. Also, yeah they do look really nice! But I do see where you’re coming from about the out of place. I mean the original idea was to show a vast amount of Black Mesa’s rich content all in one. So anyone who saw it would go “Wow!” and want to get involved too.

To put it into balance, when I make web layouts, you go through sometimes what can be a good 4 different designs and even when it’s sorted you tweak it lots. They’re so indecisive (the clients!).

~Nabster

Nabster, I have basically the same opinion as Imonfire. I don’t think you should put “Desktop by nabster323” smack bang in the middle of the picture though (maybe lower it’s opacity, make it a bit smaller and stick in the corner if it has to be there) and while I like where you’ve placed the rest of the text it’s a bit messy where it overlaps the blue part of the tram pic.

I think this is the beginning’s of a good wallpaper, just needs a little touching up.

Nice job groove.

Very awesome I must say.

Napster, I REALLY like the idea you got goin there with the blueprint to reality, but I agree it’s too cluttered, maybe experiment moving the text around and you might even be able to leave the Gargantua if you figure something out :slight_smile: I’d be VERY interested in seeing a revised version of that for my desktop :stuck_out_tongue:

  • Crikulus -

GJ Groove, THATS how its done! :slight_smile:

Here is a wallpaper I modified from the net with the new logo from this site and a little bit of post processing effects I put in myself. Plus the Gman quote was something I came up with. I kind of figured Gman would say something like what I wrote in the wallpaper.

Let me know what you think.

Update:
I fixed the wallpaper so that it reads Freeman not Freedman.
I still grasping all the technical stuff you fans so much are about here.:freeman:
Even the avatar I made for myself is custom made. You know the picture on the left of this reply box.

Yeah, Groove, that is an awesome wallpaper, the one I’m using right now in fact. :slight_smile:

Edit: Ok, so I’m not that advanced in photoshop, and this is my first wallpaper, but I gave it a shot.

Inspired largely by Groove’s, but didn’t quite get the same awesome effect. :stuck_out_tongue:

It’s in 1280x800, because that’s the resolution of my laptop screen:

I like the concept a lot and it looks great already, especially considering this is the first wallpaper you’ve made.

I have two suggestions: the black mesa symbol sticks out and doesn’t fit with the whole wallpaper with the lighting you’ve added, and the film grain is a big too large for the piece. Maybe add a finer grain, or see what it looks like without?

Ah, yes! Sounds good, I’ll play around with that soon as I get a chance. I’m on family computer right now, so no photoshop. I really wanted to have the black mesa logo somewhere, do you think there is a better place I could put it, or just scrap it?

Thanks for your input.

Oh no, keep the logo in, but not looking like that. The logo’s not the problem, it’s lighting you’ve added: it stops it from fitting in with the rest of the wallpaper.

Ok, so I took into consideration what you said, and this is the result.
I took away the grain, and made it all much lighter. Instead of the grain I added cracks on the facility walls and doors, I don’t know if they are subtle enough and I don’t know how to change them to agree with the orientation of the walls coming towards you. I also changed the orientation of the bevel on the BM logo to reflect the light above the doorway:

Hm, not sure about the cracks… Try again with a very fine film grain, and darken the guard. I’d also suggest using the Dodge tool to add some lighting effect to the edge of the guard.

I’m still not sold on the BM logo, I don’t think it should have lighting at all, really. Maybe have it white, or the same orange as the Source tab?

Select the layer and go to Edit -> Free transform (ctrl+T). Then use mouse2 to bring up the free transform menu, where you can alter the perspective etc. :slight_smile:

Ok, here it is, I’m no pro at lighting, and the dodge tool, but I gave it a shot anyway. :slight_smile:

Ah! Thank you I was really itching to know where skew was in free transform. :smiley:

Dude, that looks fantastic now. The only thing left to do is clean it up a little (edges of the BM logo, for example). Seriously, fantastic!

Yeah, it looks a lot better now! I’d still suggest you could dodge the edges of the zombie a little, to bring it forth more.

Also just a minor thing to take into account: since that’s a wallpaper and stuff, you could think about scaling the logo and those texts down a little and move them to the right. Not sure if it would fit here but since people usually have icons in the left side of their desktop the logo wouldn’t hide under them.

I could actually give this a thread a shot myself in the near future… :slight_smile:

Yeah, I noticed that on the BM logo too, but I’m sad to say, I don’t know how to fix it. :stuck_out_tongue_winking_eye: I’m still quite a novice.

The way you refracted the Black Mesa logo doesn’t fit with the lighting from the door. I would have it cast a shadow and not a reflection. Just my 2c

And in reference to the Black Mesa logo. Is there a media file [preferably vector] that I can download it to ensure accuracy?

Search the forums as it has been made before by someone, and there is a hi-rez pic version around too somewhere…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.