Before I start this I just want to say,
Please,
PLEASE[/size]
don’t fix bunnyhopping.
Now that thats out of the way,
BMS is a wonderful mod, a recreation of the Half-Life 1 experience in source. something that took many people many hours to make
but sadly, no one is perfect and it has glitches, most glitches are source related but some aren’t, some are in fact due to human oversite, things like mapping errors.
As a person who likes to speedrun source games, when I heard about BMS thats one of the first things I though of. After playing through the game I relised something.
“where the fuck is ABH?”
at first I thought maybe my 2007 Source was broken but sadly, nope BMS had patched ABH
(if you dont know what ABH is its a glitch that involves jumping backwards while crouching, and not holding A or S, the game does some magic and you start going faster each jump)
It was a real disappointment for me, I then discovered that there was “HL1 bunnyhopping” albeit very slow.
as of speaking the Sourceruns team isnt working on a BMS speedrun, well they ARE but they havent worked on it in over a year, one of the reasons why is because of the slow speed, although due to a recently (past years or so) found glitch they is potential in running BMS.
thats just a little bit of words from me, now on to something else, I feel that the new BM should have some speedruning related things.
now I understand that things like map clipbrush’s (or the lack of) is something that you kinda have to fix.
but something like ABH or BunnyHopping is a different story
ABH for example is extremely hard to do with out knowledge on it, it may sound simple (see the thing about ABH above) but it took people a few years to find it after the new Half-life 2 orange box updates came out (when it was first introduced)
Bunnyhopping is even harder, unlike ABH, where all you have to do is jump and move left and right if need be, bunny hopping is almost its own game mechanic
you have to strafe left and right and more the mouse in the repective direction, while not going too fast or too slow, it takes time and could almost never be done by accident.
so why did I write out all this text about speedrunning? I feel it should be a slight part of the game.
I feel that you could possibly add things for it, like a custom menu option to allow for a time trial type game mode, whilst keeping in glitches for such a thing.
or cvars to allow for speedruning glitches to be enabled/disabled, so people dont have to be bothered by any accidental glitches that they may come across.
the speedruning community for source is quite large, and I feel it could add a very big part to playing BMS 2.0 or what ever its going to be called.
now im sure people have talked about this before but now that something is happening with BMS its a good time to address it,
I dont expect you guys to just add it on the spot, but maybe in the future you can consider it as an update.
Well I feel thats all I have to say about this, feel free to ask anything pertaining to this