Black Mesa: Opposing Force (Half-Life: Opposing Force Remake)

Make your own assets or at lease make part of them,like Gearbox did it in Opposing Force.How do you plan to make the race X?or simple things like ropes,engineer models?BALACLAVAS?You have a lot of work to do and it will be hard to compete with operation black mesa.

Firstly, I just wanna say fuck all that “compete w/ OBM” noise, we’re all modders and just wanna have fun. No need to bring competition into things.

Secondly, leaning or just expansion of the team could help remedy those issues, but that doesn’t resolve the entirely new ones that lie on the programming front. I think this team either hasn’t thought things through, or will have to cut a lot of OFs unique ideas and content out.

Totally agree with Crypt, we are not in a race with anyone, the more content for the masses the better, we work on OBM & GD and there are folk out there creating their own versions thanks to the release of Black Mesa, it’s a beautiful thing so let’s not ruin it with competition.

I’m seeing the same problem here though as others have, working with the OpFor timeline indeed means new assets are needed to complete the mod, you can only take brush work so far, then it becomes an issue.

And all the extra “lore” content would need to be created too, relying on BM models is great for a base but OpFor added in more stuff to achieve it’s storyline regarding Race X and other areas of the facility, also team based areas with your squad members, that is a big part too that can’t be missed, it is imperative that this mod takes a proactive approach to addressing these topics if it plans to actually achieve anything.

I generally agree with this point of view but if in the past I was in joy about all the mod projects for Half-Life 2 there were, today I’m a little sad when I remembered how much of them were never finished.
For exemple, all these projects to creating a Blue Shift 2, an Opposing Forces 2 or the three remakes project for Half-Life : Uplink (four with Black Mesa : Uplink now). They were never finished but perhaps some of them would have been, if they had worked together.

Beside, it’s a fact now that the Half-Life community is sleeping. When you know that the community today has - for the most part - moved on others engine, it’s hard to know (for me at least) if it’s a good idea to make the same choices.

Bah… we will be fixed soon enough.

Half-Life community is sleeping? Nah…
Join us at discord, it’s spammed with people everyday.
https://discordapp.com/channels/203954406662602762/207497864644001792

A while back I was considering working on the project (presumably on the biodome and office sections). Sadly, in between BMPD, my writing, and graduate school, I simply did not have time.

Yeah, I think this would be a great mod. I also had the same thing in mind but I never knew that somebody already had the idea and posted it already. :expressionless:

I also wanted to join in the team but I have problems and I don’t think i can work as a level designer here since I don’t have Hammer Editor or SDK 2013 but I really wanted to join here.
btw, I could join in as a level designer, concept artist or in choreography if you want. :thumbup:

Both Hammer and the 2013 SDK are free.

And Hammer for Black Mesa is under steam/steamapps/common/Black Mesa/bin - so if you have Black Mesa, you already have it installed.

Why would you want to apply for a position that requires a program you claim to not have

I really like what this is so far. Nice modeling and lighting. Will the chopper part of the game stay a brush based level? The interior of the Osprey model is pretty lo res, but looks better imo. Then again, it may interfere with the view of the manta blowing up aircraft. I’ll take a look in the model viewer.

EDIT: Looks pretty good IMO. Needs some rescaling to give that poor sargeant some headroom, but the model isn’t as bad as I thought. I’ll try to make a more higher res texture for the interior.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.