Oh yeah :bms:
Not to mention it being against the EULA of Visual C++.
Than use NetBeans
I think that only new Source games (using the upcoming Ep3 engine) will be Mac compatible. Maybe once there is a Mac version of the SDK they could port it over?
I’m not the one who decides what programs the BM programmers use, they are.
Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Team Fortress 2, Portal, Counter-Strike: Source, Left 4 Dead and Left 4 Dead 2 have all been confirmed to be released on MacOSX as soon as the new Steam client is released.
It has already been stated (Steam press release) that the Valve back catalogue, incl. Source games ported to the Orange Box SDK (“Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series”), will be ported and available at launch in April.
Also, John Cook said that some developers will be wanting to port their games too so that they are available at launch, though I’m not sure it also applies to Source games.
Well it’s not that NetBeans is so much different from Visual C++, they can easily make the switch.
Provided the Source SDK is Mac compatible, it shouldn’t be too hard to port BMS over.
Given that EP2 runs fine under WINE, it’ll be on Mac irrespective of how the port goes.
Who gives a flying fuck about Wine, development hasn’t progressed since 2008. Only older games run and most can’t run at full speed or have other issues.
I’m happy that Valve has decided against emulation and instead choose to opt for native binaries.
Hmmmmm i presume it will work on mac if you have HL2 installed on Mac… as it is really a mod for the engine…
For all you apple fans the link in my sig will be good for you
If they had used for example the Unreal-Engine this would have been the case (which of course wasn’t possible), since the files are exactly the same for Win and Mac thre.
But the Source Engine works totally different. And this isn’t exatly a mod for one particular game. It needs to be one where the SDK is available for.
Time will tell wooooOOOOOooooooOOOOoooo…
^Ghost in the thread? If they can port it to Macs without hurting the release date then fine, but if it does, seeing as everyone following the mod MUST have a pc (or they have been stalking a mod they couldn’t play) I think the devs should just say “screw Mac’s!” I can remember a dev saying they were not going to upgrade to a new sdk if valve brought out one for episode 3 or whatever, before Blackmesa released, and this would be a similar process I imagine.
Some smartass will find out how to do it, its an eventuality, not a possibility
Well done, you just put Source for Mac modding support on hold for a decade :b
Are you crazy?! Wine has a new release almost every week and has seen some awesome stuff coming down the pipes since 2008 in every possible direction. (Of the more immediately obvious is that it registers file extension handlers in the host operating system, but there are always bits and pieces getting better). That, and it ran Sims 3 out of the box at full speed with no glitches whatsoever at the highest settings. Not that Sims 3 is a great game everyone should play, or particularly draining, but damnit that was impressive.
Now, granted, native stuff trumps Wine any day; it’s just common sense. You can either have two separate layers of cruft (where the first is reverse-engineered) or one.
thats right, kool aid man is here now.
btw, why are people still speculating if the mod will run on a mac, the dev has spoken and said its not.
Because that is how they are.
two words.
boot. camp.
If worst comes to worst you can play BM that way. The project is already monumental enough… and if valve release videos of whatever graphical upgrades Portal 2 is going to bring and fans going “ZOMGAWZ I WUNT DAT IN BLK MEAS!” as though it is a simple and easy thing to do then i can see the devs going “you know what?.. f8ck you guys!”
they have taken a lot of flak for a very high quality project that they are doing for free and at their own expense… Whatever they release i’m sure it’s going to be good. WHEN they release it.
though i wonder. is there something behind the utter lack of media updates lately?