Nah, you were still essentially right. The majority of HL2 content can only be modded/used in mods if you have bought and installed HL2, the same as BM.
I thought you couldn’t mod BM the same way you can HL2?
I know you can take its assets and use it elsewhere, and that you can make maps for it, but I thought you couldn’t make a full conversion out of BM by adding new code, which is what BM is to HL2.
What you just said, raw_bean, doesn’t necessarily contradict that, but tell me if I’m wrong.
As I was saying HL2 is a special case. What you are doing is modding the Source Engine, but the Source Engine has a lot of HL2’s content and code tied up in it, so you can do much more with HL2 as a basis than any other Source game.
You’ll be able to do about as much with BM, I believe, as with any other Source game than HL2 (L4D, CSS, DoDS, Portal, TF2, etc.) which is less, because you don’t have access to the Source code of the game/mod because it is separate from the basic Source Engine code, unlike HL2’s.
In other words, only if BM’s modifications were added to the Source SDK, like the HL2 episodes’ were, would you be able to fully utilize those modifications in new mods, like an OpFor or BS mod for instance.
I think that’s what Lord Grievous was getting at. I may be giving him too much credit though :3
no; if I am reading right, you could make an OpFor or BS mod if it required BM to be installed.
Well that’s what I understood mods to be all along, I never suggested them to use these assets seperately. If it’s a mod for BMS then obviously it requires BMS to be installed.
I just thought that you wouldn’t be able to use the assets at all.
EDIT: I wasn’t suggesting that this hypothetical mod (Seven Hour War mod) would simply rip the assets from BMS without permission and than distribute them with their mod. If this mod were to use BMS and HL2 assets then it would require both BMS and HL2 to be installed.
I was a little confused too in that I thought that you wouldn’t be able to use the assets EVEN if it required BMS to be installed.
Anyway, I think we’re on the same wavelength now
A Blue Shift mod for BM should be easy, as it’s essentially just going to be new maps for it. I imagine the new HUD would be doable.
OP4 is a different story, since it would require new code for the weapons and NPCs not in HL/BM.
It would be nice if the devs allowed us to replace our own content in Guard Duty with the Black Mesa content. Aside from the vast differences in mapping, it’d look pretty cool.
Guard Duty? Are you talking about that dead Blue Shift remake?
still, easier than having to remake all the weapons and NPCs that ARE in BM
Technical level:
The source engine is basically plugin based. You have a server module and a client module which gives you the game. Any HL2 mod mounts the HL2 base content, then substitutes the HL2 client.dll with it’s own client.dll for modified behavior. You don’t have to do this if all you do is adding maps and custom materials and sounds. But you have to provide your own client.dll if you want new weapons and new behavior.
Since Black Mesa will not provide the source code you will not be able to modify this but you will have to provide all your own code on top of it.
It’d please the trolls, that would be the only use. I’m pretty sure it would catch my PC on fire… A Black Mesa: SMOD would be cool though, if they made weapons that aren’t just modified AK-47s and greaseguns. I prefers teh random weapons. :3
I’m hoping for a remake of the Uplink demo, shouldn’t be to difficult since it’s not that big and it doesn’t have any custom assets (barring the radar perhaps).
EDIT: Hopefully BMS will include co-op from the start, so that we might get a Decay remake as well. It’s the smallest of the expansions and it was built around the co-op gameplay.
Co-op isn’t likely to be in the initial release. I don’t see any reason why Blu Shift, Uplink, and once co-op is working, Decay couldn’t be made for BM though, since they’re all largely just new maps and minor tweaks.
With a couple scientists with new models.
(Keller would need to be able to spawn a wheelchair prop on death, though, so I dunno if that would work)
You say that with certainty. A kind of certainty that only comes from doing something yourself. Are we, in fact, in for a surprise addition to the co-op mode of Black Mesa?
[color=’#212121’]/facetiousness
Dude, you’re reading way too much into what the devs say.
Ahem, learn2hiddentext.
oHOho I seh whut you did thar!
Seriously though… I did.
I’m genuinely confused.