I totally agree that Black Mesa is too dim, I’ve worked in a few offices and government buildings and they’re never ever dark, they’re usually lit up so much that your eyes melt. I’ve seen a lot of that tired old graphics cliché where the lighting’s really sort of ‘short-ranged’ and a bright bulb will only illuminate a small area around it. From the comparisons that danialsangeo posted I’d say it’s too much like the FarCry one. People on here are trying to say that it’s been run over by aliens so it should be dim, but playing through HL, a lot of the areas seemed relatively untouched by the aliens and that seems perfectly fine, it’s not like the aliens invaded the planet then went running around hitting all the dimmer switches. If the lights are on then the lights are on, unless the power is down and the emergency lighting is activated I don’t see why it shouldn’t be as bright as it normally would.
That old FarCry lighting cliché was always used to make levels appear more exciting but that was the best thing about Black Mesa in HL, it wasn’t exciting, it was drab (I don’t mean brown). BM needs to distance itself from games like 2005’s Area 51 where secret underground labs are portrayed as ludicrously implausible facilities with unlimited budgets where they annually tear down the whole building and rebuild it with the very latest ‘shiny metal wallpaper with glowing blue lights’ and useless features sticking out of the walls that in real life would only serve as something to bump your head on or trip over. Crap like that was pretty prevalent in the 90s but then HL turned up with Black Mesa which looked almost exactly like what I expected one of these top secret labs would actually look like. A place where functionality was more important than aesthetics, a place they wouldn’t tour around with shareholders, where they worried about budgets and where the term ‘cutting-edge’ did not stretch to include interior design. I know BMS is far more like the latter but I’m just trying to emphasise my direction and the logic behind it, and why niggling little things like the lighting feel like a little betrayal.