This mod modifies the original levels Black Mesa. It extends and complements them. It makes difficult the passing game
Download this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=736788047
This mod modifies the original levels Black Mesa. It extends and complements them. It makes difficult the passing game
Download this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=736788047
From which part of Black mesa is this?Also what is the plot of this mod?
All right!
I’d first just like to say that I was very impressed by this mod and would really like to see it continue. I can’t really speak for the increased difficulty (being kind of an incompetent player, I cheated through the whole thing), but I really like the darker atmosphere and exploring the side areas.
What really impressed me was they way you handled NPCs- canonical Black Mesa is very rigid in that there are very few friendly NPCs who aren’t involved in a short scripted sequence that ends in their death, and having more scientists and security guards who are both savable and capable of following you really makes it seem like the facility is actually populated by human beings reacting to the disaster.
Now, this is a big mod and I went over it in fairly fine detail, so I’ll be making remarks on just one map at a time over the next several days or weeks. First is bm_Xc1a1a:
I will congratulate you on that surprise Vortigaunt, though.
Thanks for the tip. I need to see where I was wrong. What would fix it. I showed earlier events to their audiences. But they did not find the bugs that you find. I am sad that I have laid out a modification with many problems. But this is not the end, I will modify the product.
The scientist wrote so because I thought that due to Freeman he dies. He curses him. But your idea is also very good.
I’ve got a lot less to say about bm_Xc1a1b because it’s generally in better condition:
I had a weird issue the first time I played this map where the bullsquid would run into a physics prop and immediately die, but I couldn’t reproduce it. Having a zombie (created by a headcrab infecting a human) come out of a Xen portal kind of doesn’t make a lot of sense. I’m not sure if this was something you added or that existed in Black Mesa originally, but either way it should probably just be a zombie that was already there. Now that the player has firearms, it’s possible to save the scientist in the conference room, but doing this will cause him (and his chair) to teleport to the middle of the table. Instead of trying to alter the scene (which I know can be a pain), you could always just make the glass bulletproof.It’s not confined to this map, but just in general I’m seeing areas with named lights where the static props are lit improperly. This is actually a preexisting Black Mesa or Source Engine bug, and can be fixed by making the props in question prop_physics_override and setting their “Motion Enabled” flag to “on”.
Additionally, it seems the map you uploaded has no cubemaps (shiny textures)- this can be caused by renaming your maps after making the cubemaps, or by putting the wrong map files in the workshop- to do it properly, you need to rename the bsp files before building cubemaps, not after, and publish the bsp files that were dropped in your “maps” folder, not the ones wherever you compiled.
Black Mesa Hardcore #1
youtube.com/watch?v=CATYpOWNJRY
Black Mesa Hardcore #2
youtube.com/watch?v=L0PuKfQRMsA
Black Mesa Hardcore #3
youtube.com/watch?v=E_pGIhnug3Q
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.