I like the overall reinterpretation of the areas- they’re recognizable, but not direct one-to-one copies. However, I think all of these areas could do with some substantial additional detailing, and there are still some misaligned textures and areas were the underlying geometry does not seem to be built to grid.
Thank you very much for your feedback! I’ll try to add more details, maybe by looking how the BMS Team did in bm_c1a0a for example… About the misaligned textures, this is something that I’m really not satisfied about and that I try to fix, by learning new methods or by completely changing the brush where this occurs.
Again, Thank you!
Texture select > highlight the textures you want aligned > check “World”/“Face” to get a rough alignment.
If you have one texture where you want it and want to paint the others, select the face you have the aligned texture on with the Texture Select tool, then alt + left click other faces to copy that texture’s alignment to nearby solids.
Took me a while to figure that one out too.