Black Mesa: Deathmatch XEN map [W.I.P] (IMG)

It’s no problem. Glad you figured it out. Never would have thought of anything remotely close to that. :slight_smile:

It looks great, xen has never looked so good. I cant wait to see it.

Let’s see if we can bring this to Source engine, but I think that I will have to achieve an alternate solution with proxies…

Greetings!

Sorry for no new updates guys, it has been a very long week for me. I almost not advanced anything since I decided to deprecate some of my ideas. Now I’m working in some normal mapped clouds, that will be in the final version (I hope) they do look really good!

But there is not all good. I will probably start to work soon and I dont know if I will be able to keep working on this. I hope to carry on in the next three months, but I cannot promise anything. If I feel with strength enough to deal with both “works” I will probably start to write a portfolio, with all my maps and models I’ve been doing until now. Now I’m a bit lost, my passion for the last 3 years was level design in my spare time, now that I was convinced to turn it into something real, it kinda dissipates in the air…

Anyways, if everything goes wrong, all my work in this map will not be scrapped. There will be a file in mega to you, to download everything I’ve been doing until the moment. You should feel free to use it as your wish. If you want to finish my map or use my models.

I’m very sorry for telling this, I was so excited of how my work was appearing into facepunch, people telling it was fine…

Let’s see how things turn into next months…

Greetings!

Any news?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.