Just been looking at material for the 357…
Looking at MMod it seems fine but people demo weapons standing still most of the time… Just trying to figure out what is causing the popping of light on models. HL2 model does not do this in a huge way so it is somethibg that is extra addition to HL2 default.
Not sure the issue is with black mesa or material setup or both. Just have a feeling that reflections and how it reacts to light should be simpler or muted but the texture should perhaps be brighter also to offset how much it changes between light and dark areas.
I really don’t know about this stuff to be honest but i am sure that there is something wrong with lighting and how viewmodels react.