Black Mesa Animation Revamp Project(by IIopn)

Looks much better now!

Sure, but every time? That’d just get repetitively annoying.

I’m not even gonna bother bringing up the old tired argument of “gordon’s never used guns before in his life”

It would be cool if it was randomized.

I honestly liked that little miss because it really didn’t take long, I didn’t think it would get repetitive

Make a suggestion to him :slight_smile:

To be honest, I like Black Mesa’s stiff animations more, they’re kinda nicer.

My personal opinion:
These revamps look definitely more professional both from developer’s pov and Gordon’s pov (this kinda reminds me of Operation Black Mesa’s animations) the problem is with the latter tho, Gordon is a damn scientist, he shouldn’t be a pro with guns. So being “stiff” is kinda more believable, thus I’m gonna stay with the original animations.

If I am skillful animator. I’d revamp and make them as close as the original hl

I’d animate it to where the mags form out of lightning and molecules of the dead and flew into the gun with guitar chords replacing the usual clickity noises

https://www.youtube.com/watch?v=6aQuYnYxq24

dude that spinny flip omg pro skillz

:facepalm:

:meh:

https://www.youtube.com/watch?v=cpNBxphoZ7U Calm yo tits

and he had to loop it 4 times just to shut you guys up xD

Alright, I withdraw all my complaints, this looks pretty damn good.

Well he can miss sometimes with the RPG, but not whole the time :slight_smile:

What’s changed to crossbow?

People complained that Gordon pulled back the string to quickly and easily on reload, so he slowed it down.

There’s also a vaguely different sound for pulling the string.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.