Black and Pink Squares.

Hi. I dunno if anyone else has had this issue but everyones eyes and the radio active waste in the game come up as pink and black checkerboard textures. Any way I can fix this?

Pink and black squares is the source engine sign for “missing texture”. I’d re-install, maybe something got corrupted or didn’t copy quite right (and make sure you have the 2007 version of the sdk base)

Same here, purple eyes on everyone (ie. missing eyeball textures?). Also, missing texture from the ‘green ooze’ spill duringthe beginning tram-sequence.

I’ve already tried re-installing Black Mesa. I have Source SDK, Source SDK Base 2006, and Source SDK Base 2007 fully installed too =(

I too am experiencing this issue. The textures for the slime and the eyes of NPCs are black and pink. Also, many NPCs appear to have bloody bullet wounds all over their bodies. It seems they are loading the textures with the bullet wounds in them. I am not sure whether or not these issues are related. Any assistance would be awesome!

I found a fix: right click Black Mesa in your Library, then select “Properties”, click “Set Launch Options” and then type the following “-dxlevel 90”. Worked for me.

I’ll try this one later. I’ve been having it in the loading screens…but only for the menu and for the first loading when you start the game. Didn’t happen the first time, but every subsequent time I’ve played, it’s come up.

-dxlevel 90 is not working for me :frowning:

try -dxlevel 95 if your GPU supports shader 3.0 everything should be fine

for eyes you could enter that ^up^ in comand line, but with 80 i think that way eyes will return to hl2 default eyes without BM efects. find that in vmt file. i got problem with weapons, i mean i fixed 'em but i must edit vmt file, thats stupid. And i got one serious problem with screen showing up in lambda complex/ in water. it is whole blacknpink. i guess its because integrated gpu and ps2.0 but there must be way to fix it.

This has never happened to me. Is HL2 properly installed?

I think you must upgrade your DirectX version.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.