Bad News, Good News

I saw a small update go through earlier today, but it seems not to have changed anything (particularly a specific glitch with brightly-lit props that was confirmed to be fixed in the Xengine build).

2399228 of the Developer Branch dropped 4 hours ago, I’ve had to reinstall the governor on my hype engine lest it over-revs :wink:
https://steamdb.info/app/362890/depots/

Are we really getting this update on Christmas? Because that would be pretty great.

why is one day greater than any other day
I would rather the team takes off during the holidays than have to worry about supporting a possibly buggy update.

That’s why I am a little surprised that it hasn’t dropped already. Either it’s just not done or maybe they are just holding off for Christmas day at this point?

We’re putting on the finishing touches. Stay tuned. Trust me - we want this out the door soon too, but, as always, we want to do it right!

It’s finally out on public-beta!

OH GLORIOUS DAY!

Some information about the entities would be handy.

Just found an untextured Nihilanth model in the files =O

please post it in the general chit chat threat then. really think that thread might need a spoiler marker from this point forward.

First bug of the beta branch

https://steamcommunity.com/sharedfiles/filedetails/?id=1241742951

and it is a camera zoom bug. yeah minor one and outside of the black textures and the toilets glowing I can say things look a lot better.

OH and

https://steamcommunity.com/sharedfiles/filedetails/?id=1241736241

you have dynamic lights now, please re add the light switch to this room. Even if it is just to give the voice actors a few lines. (hate that they removed that little gag from HL :s ource, it and the other two gave a bit of life to the game)

EDIT: beta branch bug reports

  1. anytime you kill a garg red X’s spawn around it missing intity errors in consol

  2. in some areas especially the first map of forget about freeman when aliens teleport in the players screen goes completely green making it impossible to see.

  3. through surface tension the ground and air flashes black. (likely a known bug as it is hard to miss)

  4. lambda cores last map spawns a console error related to int_xenturret no clue what that is, doesn’t seem to do anything.

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