Whenever I launch BM, Auto-Aim is always checked in options. The difficulty is set to hard. I am running Windows 7 x64.
I have a similar issue where the strafing tilt is always turned up to max every time I start.
My other options remain normal, as far as I can tell.
It is not the most effective or ‘clean’ way, but you could try to add both ‘sk_allow_autoaim “0”’ and ‘sk_autoaim_mode “0”’ to your ‘autoexec.cfg’ located in ‘[b]…\SteamApps\sourcemods\BMS\cfg[/b]’.
This is how ‘autoexec.cfg’ could look like:
exec config.cfg
//exec threading.cfg
//Custom Commands
sk_allow_autoaim "0"
sk_autoaim_mode "0"
Don’t forget to replace both values “0” with “1”, if you need / want them to be enabled again.
If I understand correctly, you want the “View Roll” to be persistently ‘locked’ on your custom setting, whenever you start the game?
Try adding ‘rollangle “{CUSTOMVALUE}”’ to your ‘autoexec.cfg’, located in ‘[b]…\SteamApps\sourcemods\BMS\cfg[/b]’, as shown below.
This is how ‘autoexec.cfg’ could look like:
exec config.cfg
//exec threading.cfg
//Custom Commands
rollangle "{CUSTOMVALUE}"
(Whereas “{CUSTOMVALUE}” stands for any valid value between ‘0.0’ and ‘3.5’)
Note: Remember to remove or alter the value (inside ‘autoexec.cfg’), if you want to change it.
Important-Note: ‘//Custom Commands’ is a comment, it will be ignored and not executed.
More annoyingly, View Roll always resets when you load the game. The two major resetting options are Auto-Aim, and View Roll. Everything else seems to stay the same.
On a marginally-related note, Auto-Aim doesn’t seem to actually do anything even if it’s enabled.
This issue has been well documented. I posted a fix here.
https://forums.blackmesasource.com/showthread.php?t=14280
Rollangle can be set to “0” - “3.5”. I also had problems with getting rollangle to work in my autoexec.cfg. It might be a specific issue for me. I posted my workaround in the above link.
…did I really miss the off (disable) state there? Oh dear…
Thanks!
Other than that, I think I’ve posted in the thread you mentioned, haven’t I?
Well, since that seems to be the case, I should’ve just linked that thread myself… :rolleyes: