Auto-Aim is always enabled when I launch

Whenever I launch BM, Auto-Aim is always checked in options. The difficulty is set to hard. I am running Windows 7 x64.

I have a similar issue where the strafing tilt is always turned up to max every time I start.

My other options remain normal, as far as I can tell.

It is not the most effective or ‘clean’ way, but you could try to add both ‘sk_allow_autoaim “0”’ and ‘sk_autoaim_mode “0”’ to your ‘autoexec.cfg’ located in ‘[b]…\SteamApps\sourcemods\BMS\cfg[/b]’.

This is how ‘autoexec.cfg’ could look like:

exec config.cfg
//exec threading.cfg

//Custom Commands
sk_allow_autoaim "0"
sk_autoaim_mode "0"

Don’t forget to replace both values “0” with “1”, if you need / want them to be enabled again.


If I understand correctly, you want the “View Roll” to be persistently ‘locked’ on your custom setting, whenever you start the game?

Try adding ‘rollangle “{CUSTOMVALUE}”’ to your ‘autoexec.cfg’, located in ‘[b]…\SteamApps\sourcemods\BMS\cfg[/b]’, as shown below.

This is how ‘autoexec.cfg’ could look like:

exec config.cfg
//exec threading.cfg

//Custom Commands
rollangle "{CUSTOMVALUE}"

(Whereas “{CUSTOMVALUE}” stands for any valid value between ‘0.0’ and ‘3.5’)

Note: Remember to remove or alter the value (inside ‘autoexec.cfg’), if you want to change it.


Important-Note://Custom Commands’ is a comment, it will be ignored and not executed.

More annoyingly, View Roll always resets when you load the game. The two major resetting options are Auto-Aim, and View Roll. Everything else seems to stay the same.

On a marginally-related note, Auto-Aim doesn’t seem to actually do anything even if it’s enabled.

This issue has been well documented. I posted a fix here.
https://forums.blackmesasource.com/showthread.php?t=14280

Rollangle can be set to “0” - “3.5”. I also had problems with getting rollangle to work in my autoexec.cfg. It might be a specific issue for me. I posted my workaround in the above link.

…did I really miss the off (disable) state there? Oh dear…

Thanks!


Other than that, I think I’ve posted in the thread you mentioned, haven’t I?

Well, since that seems to be the case, I should’ve just linked that thread myself… :rolleyes:

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