Australian Mirrors and freezone

Not much of a party tbh…LANs are meant for multiplayer you know?

Thus why I moved to Melbourne before I registered on the forum.

-_- LANS are for whatever the lanerers want.

Lmao I’m turning out to like you, Gloric.

Agreed.

I heard that australian mirrors show your reflection upside down.

zlnl ƃuıʞɐǝds uɐılɐɹʇsnɐ

Greetings from melbourne :slight_smile:

gamershell iinet or 3fl downloads would be awesome if it happens

Trust me this will be on steam a little while after it comes out, and I think those providers offer Steam freezone. There won’t be a shortage of download locations that’s for sure. :wink:

It’ll be up on the Internode Games.On.Net file mirror within hours of release, they’re damn fast with their uploads!

Gah I just hope a GA mirror shows up quickly Bogpond is a failure stupid bandwidth limits

IMO have a BM Launch party in Sydney with party hats and all

And all this time I’d been reading Raminator’s and Fridge’s posts in an American accent. Well this certainly changes things.

You bloody rippah!

Feels good to be Australian.

My ISP doesn’t have any freezones anyway but I get decent speed through Steam so I’m not fussed.

I really hope that its not hosted through steam only on Gamearena :frowning: I hate that >.<

We should totally get people to donate to have Gabe fly down for the release of BM. It’s worked before…

After seeing the amazing job you guys have done making Black Mesa, I think it’s long overdue for me to apologize to all citizens of the small island nation of Australia for calling you a nation of murderers, rapists, and thieves. :wink:

j/k. I’ve visited your country twice and love the place. Thank god you guys don’t butcher the English language like the British do. After a few beers, I just can’t understand those bloody corkers!

I’m from Long Beach, CA btw.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.