[ARG] The Pizza Code Mystery

We can never be 100% sure until the answer has been revealed, but one thing to remember is that 376 bytes is not a lot of data in terms of image or audio data. For instance, we can convert the code into a 64x47 1 bit per pixel image, and the result is a pretty small image that looks like TV static. The image will be even smaller if we use larger bit depth (or color depth).

If it’s an audio signal, an assumed sample size of 8 bits and a sampling rate of 8000 Hz will result in 0.047 seconds of audio. But even if we stretch the time scale I’m pretty sure it will sound like noise or static.

I did some spectrum analyses of the HALOS code a long time ago. There were no clear spikes in the spectra that would suggest any repeating patterns in the code. In fact, I couldn’t really see any difference from the spectra of data generated by a random number generator. However, the spectra of compressed data didn’t look all that different to random data as well, which proved that the HALOS code could in theory be the output of a compression algorithm.

So, if the HALOS code is an image or some kind of signal (audio or otherwise), it’s likely to be compressed by a compression algorithm.

However, I’ve tried feeding the code into various compression algorithms, but they all choked on the code. The problem is that most standard compression algorithm implementations are likely to look for some header data, and just exits with an error if they can’t find the magic number or if the data doesn’t make sense.

EDIT: I just noticed that the two images of the HALOS code for some reason were flipped vertically. It doesn’t really matter, but for correctness I’m re-uploading new ones. The data should be read byte-for-byte, bits in MSB to LSB order, and filled into pixels from top-left to bottom-right. black pixels = 0, white pixels = 1.


HALOS-spectrum-bytes-signed.png


HALOS_64x47_1bpp.png
HALOS_64x47_1bpp_scaled_to_400_percent.png

The 2 what im going to call QR code pics, can you tell the program to put it in to a certain width? Like say 21 in to 1 row, and fill until code has been decoded?

Did you mean arrange the data into an image that has a width of 21 pixels? The data will fit a 21 × 143 image (3003 pixels) with 5 bits to spare, or a 21 × 144 image if we pad with 16 extra pixels.

Or did you mean decode it as QR code?

EDIT: The Python image library I’m using to create the images won’t accept a width of 21, probably because it needs the width to be byte aligned (multiple of 8).

EDIT2: I’ve attached a 21 × 144 image of the code, plus a scaled version of it. But, as expected, it still looks like static. Note: the red pixels at the bottom are the extra padding pixels. Each pixel still represent a single bit in the code, but these images have been converted to RGB bitmaps in order to use a different color for the padding pixels.

If the HALOS code is an image, then the pixels must have been scrambled somehow, or compressed with a compression algorithm.

But we must not forget that Storm said that “it is encrypted and the message is decryptable”.
HALOS_21x144.png

Errrm all 3? i was in a rush when i wrote that so didn’t explain it fully.

The fact it looks like a QR code when its like that makes me wonder if its possible to be a QR code, but incomplete in someway so its not actually possible to make the correct image.

Also just another odd ball idea, but assuming white is off and black is on could be something simple as binary coding? ( wait that would just convert HEX to Binary right? )

Another thing is Morse Code, The Black being the Message and the White being the spaces or gaps between them? The first 2 Black parts are E and I ( 1 block, 2 Blocks) There are 3 main versions of Morse Code (https://en.wikipedia.org/wiki/Morse_code) however i think its the American Morse Code, as it will account for Long sections, mainly 0

This will be long, so hopefully you can walk away with at least something by the end. I have some entertaining info, and I have perhaps some info that could help us. first. last night I thought I hit the big one. As of late I have been on a Norwegian/Icelandic/latin kick, thinking that perhaps to decode what we have is a combination of languages for “the pizza is a lie” and “benalohpaillier”. Also being pointed out that the terminal message only has DORN as letters that stand out. Running some language identifying software, interestingly enough, “benalohpaillier” popped up as Norwegian. So I started trying everthing in old Icelandic and Norwegian. The pizza is a lie returned some odd letters, but the last word standing out, spelling LOGN. login? also, spelling pizza in old runes, it looks like it could be translated to THIEF. however nothing was accomplished with this so far.

I started going through all the sites we know if trying to login with various names, halos, benalohpaillier etc. then thinking, if the “pizza” was a Logn. So I put it into the context from what we say with the lie. “they stole the lie” they stole the login? anyhow, hitting the sites, I also used, congratulationsyouwonthepizza as a login as well.

now I give you a moment of hilarity. I went to stormseeker.com/congratulationsyouwonthepizza. ALL OF A SUDDEN, IT SAYS “CONGRATULATIONS YOU HAVE PUBLISHED YOUR SITE” refresh a couple of times and you will see the site you just activated. I SQUEELED. I had done it, I had hit the jack pot. after about 5 minutes or so, the actual site came online, revealing its secrets to me… the secret was, it kicked me in the nuts and I about fell off my chair. here are the pictures I took from when it happnened. This couldn’t be right… no…it just couldn’t, what a horrible joke for storm to pull. The quickly going over what this could possibly mean, I noticed, I had not put the “THE” in the URL. oooooooh how funny the world can be, and seriously, WHAT ARE THE FRIGGIN CHANCES OF THIS. anyhow, I cried on the inside.

Now, for something potentially useful. I play all of the valve games pretty regularly. I have gone though every website I can find, through the way back machine and looking at all the sites we know of at different time periods, ive gathered quite a lot of jpgs and information that I am still sifting through. Right, now, playing all the valve games. In one of the games, I found some graffiti on the wall, of course in all games, but this one stood out. It was of oranges and lemons. This made me raise an eyebrow, just the day before I had posted a theory on the puzzle somehow being related to 1984, or “nineteen eighty-four” however… Oranges and lemons is an old nursery rhyme that is brought up a few times in the book. The meaning of it, being that nobody could quite remember the right lyrics, showing how even the simplest things could be forgotten under the rule of big brother. So, going through what I could with Oranges and lemons, I went to a wiki page, which had just been edited 2 days prior, with a very very interesting find. I had brought up bells before, and there are many a bell in the rhyme here. I will post the lyrics below. The link on the page that I found though, for “Ye” brought me back to Icelandic language. Remember dorn? check this out… the symbol looks like a “p” this is where I got the runes to spell out a world similar to thief. anyhow, its based off a rune, for THORN or THOR, also known as DORN. there have been a few things that has linked to Nordic stuff. again, none of this has led anywhere, why would this potentially mean anything? having benalohpaillier pop up as Norwegian through a translator. thought it was worth mentioning. Then again, I also believe that all the valve games are linked together and that there is information in all of them combined that will lead to the furthering of the Gordon freeman story. Going off this reminded me of some other things.

The article about the helicopter crash found on a monitor (also, some odd screensavers have just been released via workshop regarding bmrf, possibly novelty, but odd timing if you ask me." Helicopters is something I know a lot of about. 1 person died as a result of the crash initially, 2 more within a months time. Couldn’t find anything of relevance, such an odd thing to be in game, especially since it happened in October of 2011. There were some ages and names in the article, but nothing I could really think of that would help. Was the article a timestamp of sorts to put into the game? Also goes to my theory about alternate timelines. The helicrash though. Episode 2, was ending with Gordon and alyx heading to kraken base/borealis via helicopter heading to Northern Europe, that supposedly crashes. I have been going through tail numbers and model types for a bit, nothing really found here either. Thinking that maybe the numbers have something to do with it. Also, the numbers of the Tv shows mentioned throughout the game, multiple episodes. One thing I think that has been over looked here is the actual Season number and episode number. for instance 43 for star trek tng or bugs, season2 episode 9 and 10. Theres a few other tv show references, what if what was supposed to be taken from these shows is the actual NUMBERS. also worth a mention because it has been brought up so many times before. The security number that data calls off in picards voice, I believe that the number he says is actually a digit off from the one that is on the actual screen in the episode.

https://en.wikipedia.org/wiki/Oranges_and_Lemons


Something interesting I found when converting the 752 hex into a txt file using a hex editor.

⮳㨀먵曝籗설쥏ؙ䙃㇑얧롋︯愢睗礤퐬⸘쎑枲䖵쪫꿭愂൑蜞㏍쟇ㅱ鰰⣄됎㴤向䓰쿹院뿙㧷䍾颐̲ේˤ델侥Ӻ䧷麄戚婙掟܋醕㸕갺谸﭅薝︌㖑홁菀菈꠲戝櫤೩앑ۈᆴ뤺阬⺆謆ᘌ駀뢐ᨸ羶ꋤ夏ྛ洛᥈윓厹酣愕銺ﻤᵵ␞闖顑ᎇ籪ꨕ箽р≉䄁ꤰᜟ昏돌㧁㩆遾㞚蚪눿ո韼쀱貜ٹ祾ઓ敀뉆驌魢숦⫎墏㞚έꯄ尢萑⦞눟㍱ಗ㘆䜘襊Ĩ훭咏豩孞材婶罯┒ꓞᇚ﹀ྶݥ⑅検锶㶈⇋ﯦﯾ媸鄩肔ꔶ崫In all honesty I doubt it’s anything since the random data from the 752 hex would produce Asian letterings because there’s so many different Asian letterings that they take up a good chunk of the character set of any character type (ASCII, ANSI, etc) used on a computer. Still interesting to look into.

Just so you know, there’s more letter on the terminal site then D O R N. There’s also a R and a H, which spells out DR HORN.

That’s the UTF-16 decoding of the data.

Yeah, that really had to be both sad and funnily disappointing at the same time. :huh:

correct, but on closer inspection, takes a looksy

Sorry Gibbles, but the text itself has Capital letters that aren’t grammatically suPposed to be there. You missed the point. Comically, I might add.

I’m a little confused by your statement, I’m feeling like you are the one not getting it. but perhaps I am wrong, please explain, I’m not being snotty, I’m honestly not following you. I’m afraid you are missing the point I was making.

QR codes have certain patterns placed at specific locations in the QR code matrix that aid the QR code scanning process and enable the scanner to identify the QR code. Obviously, these patterns are missing in the image generated from the HALOS code.

But one theory could be that the HALOS code could be the QR code encoded data bits contained within a QR code matrix. The QR code data bits contain error correcting codes, which means the entropy will be higher than plain text. But I’m going to go out on a limb and say that the HALOS code probably isn’t QR code encoded data bits. I will have to look into QR code encoding theory a bit more in order to be sure, though.

Yes, that’s basically how the images I posted were created (hex -> bytes -> bits -> pixels). except white is on (1) and black is off (0).


The out of place capital letters on the terminal page spell out “DRHORN”, but the ‘R’ and the ‘H’ are missing the [tt][/tt] HTML tags around them. The question is if this is just an honest error on the part of whoever made the HTML for that page. It could also be a red herring, intentional or otherwise.

According to the developer who made the monitor texture with the HuffPo article about the helicopter crash, it has no relevance to anything (to us, at least):

Last year I printed images of the in-game static that appears on some monitors just so I could scan them with a QR scanner.
You can guess where that idea went…

Haha, nice try. It was worth a shot anyway.

As I look at this thing in recent days, I’m just not convinced that we have all the pieces. It has been said time and time again that the Hex Code is extremely entropic, almost random, and isn’t it possible that it is just random bytes? Would it be possible to use that much data as an IV?

With all this “time reveals all” stuff, I’m honestly content to just wait it out. If we don’t hear anything a couple months after the full release, then maybe there really isn’t anything else. If you look in the past, however, Storm was eager to help us. He did so in multiple ways–the SECOM message, the messages between he and I, etc. I really just think this is meant to be a wall, at least until he is able to spend more time on it. The fact that it has been this long without any kind of push indicates to me that we’re not going to get one until he is good and ready. And I’m OK with that. I’m not going anywhere.

Storm confirmed to Faed back in the day that the hex code was encrypted and could be decrypted, so it should be solvable. As for the QR, I tried arranging the code around the fixed structure that needs to be present in order for readers to recognize it.

https://media-cache-ak0.pinimg.com/736x/a3/1e/8c/a31e8cb8f3cbc61ebcbe7f9b0af44645.jpg

I ended up doing it with one size and a certain data correction, there were too many combinations and it seemed far fetched so I stopped.

constantly trying new things, trying to think of what hasn’t been tried yet. Going back to the 21 goes into 1 brought me to sundials, and how at different latitudes it would change the angle at the different times in decimals. This lead to looking up niobium sundials. which then led me to DRAGON32/64 pcs, which were around in the early 80’s when home computers took off. There was a series of text games that were VERY difficult text puzzle games, there was a whole series based on PIMAN and PIMANIA. https://en.wikipedia.org/wiki/Pimania by Automata UK. Where the puzzle was on your pc but they wanted you to apply it to the real world.

They had a very expensive sundial, “the golden sundial of pi” which supposedly had niobium and some other elements in it along with diamonds. That was a real prize for someone whoever figured out the puzzle to come and collect. Reading through these guy’s puzzles, there are quite a few similarity’s, and a perhaps a little tip of the hat in BMS. I’ll speed this up.
I suggest reading through what these guys accomplished with their puzzles, its really amazing and a lot of games an puzzles took a lot from this I’m sure. At the end of the day going through all this stuff, I thought about some of the messages that “gunsreq” posted up between him and storm. “time delays, work being hell…” then looking at the received decoded messages we have so far, I decided to start reading about old coding and stuff on those systems. CHECK THIS OUT.

Back in the day, there were some cpu bugs that were a pain in the arse for many. For instance “Halt and Catch fire” then I saw THIS BUG. the CYRIX COMA BUG. Which reminded me of the Cyberax debacle in the Bugs tv show that was quoted prior. So with the servers being offline and needing manual code activation. This Cyrix bug sounds a lot like the problems going on in BMS. This took me to something I had never even heard of. An online series machinima a guy did, called “FREEMANS MIND” where he would play the game and narrate the thoughts of Gordon. In episode 3, when the computers started going crazy, he narrates, DAMN CYRIX PROCESSORS!

Apparently there were easy fix’s to this for those with programming knowledge, but the jargon is above me. So I was hoping
someone could take a look at this, and see if this is something we could actually apply to bring the servers back on line???

Months ago someone asked me about a texture that was found with the editor, I didn’t get very far with it. Until today. I’ve been working on another theory for a bit, and today I got a match to the image from before, same pattern, just different color. It was CSM. Cascade shadow mapping, cascade cipher? How can we apply the a CSM algorithm to the text? I also read that a lower case z would indicate a darker color, while caps could be a lighter color indicating where it’s position should be. For instance, ThEpizZAIsaLiE, possibly indicating a Pattern, light and dark. Also if bias is applied I read that some start at .05, got me thinking if someone actually knows how to do this, try starting with a bias of .047. Also an image on the whiteboard that shows something similar.


After my usual dose of writing this morning (I stick to a strict regiment of 2 hours a day–no more, no less) I still felt somehow creatively incomplete–as I sometimes do. With that in mind, I apologize if this has already been done–I simply went through everything looking for anything new I could throw at the wall:

ThEpIzZaIsaLiE has always bothered me. In the context of the SITE clue that comes before it, it would make sense that the letters TEIZILE should also form something. Now, this has been suggested before on at least two occasions. However, I’m not sure if anyone ever tried to run both sets of letters through an anagram solver–so I attempted it. This produced two results:

  1. The first was ETILIZE, which happens to be the name of a company. Nothing very exciting there.
  2. However, the second word that popped up, LETIZIE, just happens to be the plural of the word letizia, which is a latin word for joy or happiness.
    The second instance is potentially far more revealing, for it now makes yet another reference to Latin and Italy. Here are the others (that I can think of):
  3. Tempus omnia revelant
  4. Vox populi vox Dei
  5. The verse from Dante’s Inferno
  6. And now, letizie
    So, why does this matter? Well, I think it can be taken two ways: Either this points to something in Latin/Italian culture or history that is important, or, simply put, we are meant to look at letters/numbers that are italicized. Granted, the latter does seem a bit silly, but I don’t see why it couldn’t be so. If this is the case, we have one clue that stands out above all: Seek Code out. He is watching.

Unfortunately, this doesn’t give us much. But I can’t help believing it is something.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.