oops I miss read that. I thought he said John
Wait, he’s in call of the dead?
Fuck, man.
I mean, I’m not gonna play it, but it’s still fucking cool.
No. Go heat up a steel girder until it’s white hot and fucking choke on it you piece of shit.
@xalenar interesting characters alone are not nearly enough to make up for awful gameplay. Especially when those characters are really nothing more than eye candy.
and ear candy. Plus I’ve always loved COD’s zombies. I just hate COD.
Really? I think you should’ve changed your tampon a couple of years ago pal.
Black Op’s zombies got boring the first time I got to pack a punch. Once you’ve gotten that far there’s no reason to do it again.
no thanks…
I don’t think so, I thought you were just talking about famous modern horror actors in general.
Except for the part where George Romero isn’t an actor.
For people who constantly profess their undying hatred of the Call of Duty franchise, you guys sure seem to obsess over the games a lot. If you hate them so much why not simply ignore the fact that they even exist and move on?
Because people need to have a vitriolic hatred of something, or life just isn’t worth living. Everyone needs an antagonist. We just happened to pick Activision.
And because Call of Duty is probably the most heavily advertised game to come out in the past decade.
Damn man, does it suck when it strikes you first and then you realise that you are not the only one who came up with that shit.
Fuck the internet.
Because COD is creating a whole bunch of fads that other developers are adapting in their own games. Fads that broke COD and break everything else they touch.
Bloody screens.
Killstreaks.
Every weapon in existence has half the accuracy of Micheal J Fox trying to hit a mile away target with a fucking blunderbuss.
All of that shit is seeping into other games. No matter what we fucking do, we can’t escape it. COD will never change, and will never lose popularity. It may, but when that happens it will be too late. It will have turned all other FPSs into Call of Duty.
That’s why we (or at least I) hate it. It’s not just a bad game, it’s a virus. It’s un_fucking_avoidable.
Sad but true, I really hate the bloody screen instead of health bar. I’m o.k. with poor weapon accuracy because for game play it helps make the guns different and balance more powerful weapons. I also dislike kill streaks.
I wish devs would just realize CoD fans don’t care about what the game is like and just give up on them so they can make a game for people who do like video games and not just CoD.
Weapon inaccuracy isn’t necessarily a bad thing. Weapons in BFBC2 are infinitely less accurate than in CoD but BFBC2 is an amazing game.
Everything else, yeah it’s a problem. Also, CoD severely hurts sales of any other franchise. And finally, CoD breads masses of ignorant fanboys who think CoD is the only game in the entire world worth playing.
wat
Apnyway, I heard Killzone 3 got CoD treatment and therefore sucked compared to the second.
Infinity Ward / Treyarch works for a niche market. They haven’t done anything but MoH and CoD. Why would try their luck by losing their well-established jobs?
The only thing I feel sorry for is that there’s little hope for something like Xatrix/Gray Matter ever to emerge again.
No more RTCW, Redneck Rampage, Kingpin.
@ODB CoD has through the roof sales. Anything with that many sales is going to hurt sales of other games. I’m sure there’s tons of people out there that didn’t buy a quality game because they were saving their money for Black Ops.
I don’t see your point. Sure it’s popular, but I don’t see other franchise sales dropping because of CoD. There always was smash hit titles - Halo, WoW, Sims, HL, HL2, Diablo, GTA 2-3-4. Why do you pick CoD as the only one?
Besides, why would anyone care.
PC:
The Sims (16 million shipped)[1]
The Sims 2 (13 million)[2]
The Sims 2: Pets [expansion pack] (5.6 million)[3]
The Sims 2: Seasons [expansion pack] (1 million)[3]
World of Warcraft (12 million subscribers)[4]
World of Warcraft: The Burning Crusade [expansion pack] (at least 4.7 million; required to own Cataclysm)
World of Warcraft: Wrath of the Lich King [expansion pack] (at least 4.7 million; required to own Cataclysm)
World of Warcraft: Cataclysm [expansion pack] (4.7 million)[5]
StarCraft (11 million)[6]
Half-Life (9.3 million,[7][8] may include PS2 version)
Half-Life: Opposing Force [expansion pack] (1.1 million)[7][8]
Half-Life 2 (6.5 million,[7][8] may include Xbox version but does not include Steam sales)
Guild Wars (6.5 million in North America, Europe, and Asia; includes Factions, Nightfall, and Eye of the North)[9]
RollerCoaster Tycoon 3 (6.3 million in North America)[10]
Myst (6 million)[11]
SimCity 3000 (5 million; includes Sim City 3000 Unlimited edition)[12]
Riven (4.5 million)[13]
The Sims 3 (4.5 million)[14]
StarCraft II: Wings of Liberty (nearly 4.5 Million)[15]
Battlefield 1942 (4.39 million BF1942 2.47 million, BF1942:RTR 0.64 million, BF1942:SW 0.49 million, BF Deluxe 0.37 million, BF Anthology 0.42 million)[16]
Counter-Strike (4.2 million,[7][8])
Cossacks: European Wars (4 million)[17]
Diablo II (4 million)[18]
Diablo II: Lord of Destruction [expansion pack] (1 million;[18] 2 million shipped)[18]
Populous (4 million)[19][20]
Where in the World Is Carmen Sandiego? (4 million) [21]
RollerCoaster Tycoon (4 million in North America)[22]
Warhammer 40,000: Dawn of War (4 million including expansions)[23]
Battlefield 2 (3.57 million BF2 2.25 million,BF2:SF 0.8 million,BF2:EF 0.2 million,BF2:AF 0.13 million,BF2 Deluxe 0.1 million,BF2 Complete Collection 0.09 million)[16]
Doom 3 (3.5 million)[24]
EverQuest (3.5 million)[25]
Theme Park (3.5 million)[20]
Dragon Age: Origins (3.2 million,[26] may include PS3 and Xbox 360 versions )
Age of Empires (3 million)[27]
Age of Empires: The Rise of Rome [expansion pack] (1 million)[27]
Civilization IV (3 million,[28] may include Mac OS X version)
Command & Conquer: Red Alert (3 million)[29]
Crysis (3 million)[30]
Warcraft III: Reign of Chaos (3 million)[31]
Warcraft III: The Frozen Throne [expansion pack] (1 million)[32]
Counter-Strike: Condition Zero (2.9 million)[7][8]
Age of Empires III (2.5 million)[33]
Anno 1503 (2.5 million)[34]
Anno 1602 (2.5 million)[35]
Cossacks II: Napoleonic Wars (2.5 million)[36]
Diablo (2.5 million)[18]
FarCry (2.5 million)[30]
Counter-Strike: Source (2.1 million)[7][8]
Minecraft (2 million)[37]
Baldur’s Gate (2 million)[38]
Baldur’s Gate II: Shadows of Amn (2 million)[38]
Black & White (2 million)[20]
Civilization III (2 million)[39]
Doom II: Hell on Earth (2 million)[40]
Mafia: The City of Lost Heaven (2 million)[41]
Neverwinter Nights (2 million)[42]
Ragnarok Online (2 million North American subscribers)[43]
S.T.A.L.K.E.R.: Shadow of Chernobyl (2 million)[44]
The 7th Guest (2 million)[45]
Warcraft II: Tides of Darkness (2 million)[46]
Age of Empires II: The Age of Kings (2 million shipped)[47]
Sacred (1.8 million)[48]
Dungeon Siege (1.7 million)[49]
Quake (1.7 million)[50]
Crysis Warhead (1.5 million)[30]
American McGee’s Alice (1.5 million)[51][52]
Command & Conquer: Tiberian Sun (1.5 million)[53]
Duke Nukem 3D (1.5 million)[54]
Star Wars Galaxies (1.5 million)[55]
Harry Potter and the Philosopher’s Stone (1.5 million approximately; 1.3 million in US,[56] 200,000 in UK)[57]
The Orange Box (at least 1.5 million)[58]
Half-Life 2: Episode One (1.4 million)[7][8]
Battlefield Vietnam (1.36 million)[16]
Monopoly (1.3 million)[59][60]
Zoo Tycoon (1.3 million approximately; 1.1 million in US,[56] 200,000 in UK)[57]
Warhammer Online: Age of Reckoning (1.2 million;[61] 1.5 million shipped)[62]
The Witcher (1.2 million)[63]
RollerCoaster Tycoon 2 (1.14 million approximately; 940,000 in US,[56] 200,000 in UK)[57]
SimCity 2000 (1.136 million)[59]
Doom (1.1 million)[60]
Medal of Honor: Allied Assault (1.1 million approximately; 900,000 in US,[56] 200,000 in UK)[57]
Hellgate: London (1 million subscribers)[64]
Age of Mythology (1 million)[65]
BioShock (1 million)[66]
Blade Runner (1 million)[67]
Command & Conquer 3: Tiberium Wars (1 million)[68]
Daryl F. Gates’ Police Quest: SWAT (1 million)[69]
Dungeon Lords (1 million)[70]
Empire Earth (1 million)[71]
Microsoft Flight Simulator X (1 million in US)[72]
Glory of the Roman Empire (1 million)[73]
Hidden & Dangerous (1 million)[74]
Hotel Giant (1 million)[75]
Imperivm III: Great Battles of Rome (1 million, distributed only in Italy and Spain)[76]
Operation Flashpoint: Cold War Crisis (1 million)[77]
Patrician III: L’Impero Dei Mari (1 million, distributed only in Italy and Spain)[78]
Phantasmagoria (1 million)[79]
Quake II (1 million)[80]
Railroad Tycoon II (1 million)[74]
Return to Castle Wolfenstein (1 million shipped)[80]
Return to Zork (1 million)[81]
Runaway: A Road Adventure (1 million)[82]
Supreme Commander (1 million)[83]
The Legend of Sword and Fairy 3 (1 million)[84]
Tropico (1 million)[74]
Unreal (1 million)[85]
Unreal Tournament (1 million)[85]
Vietcong (1 million)[74]
Age of Conan: Hyborian Adventures (1 million shipped)[86]
Deer Hunter (1 million shipped)[87]
Command & Conquer: Red Alert 2 (1 million shipped)[29]
Who Wants to Be a Millionaire? (1 million shipped)[88
XBox360:
Halo 3 (8.1 million)[24]
Call of Duty: Modern Warfare 2 (7.481 million approximately; 6.471 million in US,[25][26][27][28] 87,374 in Japan,[29][verification needed] at least 1 million in UK)[30]
Gears of War (5 million,[31] may include PC version)
Gears of War 2 (5 million)[32]
Call of Duty: Black Ops (4.914 million in the US)[33]
Grand Theft Auto IV (4.356 million approximately: 3.29 million in US,[34] at least 1 million in UK,[30] 59,893 and 6,210 Platinum in Japan)[29]
Call of Duty 4: Modern Warfare (4.226 million approximately: 3.04 million in US,[35] 78,000 in Canada,[36] 54,742 and 53,722 Platinum Collection/The Best in Japan,[29] at least 1 million in UK)[30]
Fable II (3.5 million approx. worldwide)[37]
Call of Duty: World at War (3.35 million approximately: 2.75 million in US,[34] 600,000 in UK)[38]
Halo: Reach (3.3 million in North America)[39]
Halo 3: ODST (3 million)[40]
PS3:
Gran Turismo 5 (6.37 million)[111]
Gran Turismo 5 Prologue (5.20 million)[111]
Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[25][26][27][28] 244.578 and 25.268 The Best in Japan,[128] at least 1 million in UK)[30]
Uncharted 2: Among Thieves (3.8 million)[129]
MotorStorm (3.31 million)[130]
Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[33] 175,813 in Japan[128])
Metal Gear Solid 4: Guns of the Patriots (3 million;[131] 1.97 million approximately; 1.076 million in the US,[132] 706,461 in Japan,[128] 200,000 in UK)[79]
LittleBigPlanet (3 million)[133]
Final Fantasy XIII (2.89 million approximately: 1.85 million in Japan, 140,000 in other Asian countries,[134] 828,200 in US,[135] 100,000 in UK)[20]
Grand Theft Auto IV (2.73 million approximately: 1.89 million in US,[34] 211,240 and 37.306 The Best in Japan,[136] 600,000 in UK)[38]
Uncharted: Drake’s Fortune (2.6 million)[137][138]
Resistance: Fall of Man (2.5 million)[139]
Killzone 2 (2 million)[140]
inFamous (nearly 2 million)[141]
Call of Duty 4: Modern Warfare (1.977 million approximately; 1.106 million in the US,[142] 122,019 regular and 149,028 The Best in Japan,[128] 600,000 in UK)[38]
Call of Duty: World at War (1.83 million approximately; 1.238 million in the US,[142] 600,000 in UK)[38]
Heavy Rain (1.7 million)[143]
Resident Evil 5 (1.62 million approximately: 585,000 in US,[144] 520,564 and 258,961 Gold Edition in Japan,[128] 200,000 in UK,[23] 62,040 in France)[145]
Heavenly Sword (1.5 million)[146]
God of War III (1.46 million approximately; 1.28 million in the US,[135][147] 100,000 in UK,[20] 88,956 in Japan)[128]
Red Dead Redemption (1.35 million approximately, 947,400 in the US,[148][149] 300,000 in UK,[79] 109,340 in Japan)[128]
Ratchet & Clank Future: Tools of Destruction (1.25 million)[150]
MotorStorm: Pacific Rift (1 million)[151]
Ratchet & Clank Future: A Crack in Time (1 million)[152
Link and explanation pls?