Announcing: The Story of Crossfire

Hey everyone!

Everyday, we get asked a singular question: “WHERE’S XE-”- … No, not that one.“Where’s Crossfire?” … Yea, that one. Until now, we’ve just been saying “we’re working on it!” or something to that effect. Today however, is different. We’re now able to answer that question.

It’s boring and painful (mostly boring) working on something that you can’t talk about and everyone wants to know about it. Sorry guys, we aren’t ready to talk about Xen yet, despite how boring/painful it is for us. Instead, we’re going to be talking about Crossfire. Yep, we’re going to be bringing you guys into the inner workings of what it’s like to work on a multiplayer map for Black Mesa Multiplayer! Now, we’re cheating a little. This isn’t a start-from-scratch development cycle, we’ve been tweaking the layout of Crossfire for a little while now so that it plays just as everyone remembers it back in the day.

We’re going to make the process as simple and as understandable as possible. It’s going to be quick! Let me lay out really quickly what we are planning to do with the rest of the development of Crossfire.

  • We’re going to show you guys what development versions of Crossfire look like. So you get to see it through all its different stages. I’ve added shots of the unarted version of Crossfire below.
  • We’ll say why we do what we do. Why are we using this colour light? Why are the weapons placed the way they are? Why the heck is it taking so long!?! If there’s something you don’t necessarily think works, let us know.
  • Anything you want to know? Ask! We’ll take questions from you guys and have the MP team answer all the questions we can for you.
  • Finally, we’ll welcome you play the development and internal version of Crossfire, via the Black Mesa Public Beta and our Beta Servers. More info on that later.
    We’re totally excited to be able to start showing off what we’ve been doing with Crossfire and being able to give you guys another window into the world of Black Mesa Multiplayer Development. Stay tuned to the normal channels for more information as it comes up.

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- The MP Team :thumbup:




1 Like

Love how detailed it is, even as an orange(-lacking gray) map.

Have fond memories of Crossfire, think it was my first excursion into HL1DM.

Yesh!!!1 More Boatz Plz

All right, a new devblog!

That reminds me, I need to get myself in gear and work on that BMPD blog I promised people.

I haven’t been following Black Mesa that closely, but isn’t there already a BM Crossfire map? I remember playing one only about a month ago, with all the updated visuals of Black Mesa. Was that fanmade?

I believe you may have been thinking of this: https://steamcommunity.com/sharedfiles/filedetails/?id=438811384&searchtext=

The workshop one looks a bit more HL2 than Black Mesa.

It’s a start.

I definitely like that we’ll be seeing it go through most of development. I think that’ll help a lot in regards to feedback not necessarily being as drastic to implement as it would be on a more complete map.

you should readd the ramps below windows… they allow players to perform trickjumps… for example when you leave LJ Egon and gaussjump against the opposite window-ramp, you bounce into healthcharger batteries room. it’s a very useful and often used trick.
edit: but yea… if these ramps won’t get added, people can still play my dm_pro_crossfire… it’s pretty much exact the same like in HLDM. I’d like to add some more dirt to the walls to make it look better… atm it looks way too clean… so if somebody knows a good overlay or decal texture that I could use to add dirt on walls I would be glad to know :wink:

Could you provide a video of what you mean with that?

youtu.be/j_Mo7prGfSI?t=23m53s
Edit: 23:53
you see i leave the room and gaussjump against the ramp below the window and get bounced into the uppder healthcharger batteries room.
you can use the same kind of trick near the other LJ to jump up into MP5 house… (but i don’t have a video for that, sorry)
It would also be cool if this jump would work in BM (later when you have new movement code):
youtu.be/j_Mo7prGfSI?t=23m43s
Edit: 21:43

Oh, I see, you kind of bounce off the lip and into the window.

Thats neat, I love those little things.

I will see what I can do.

I just hope we will able to jump over the deathly Trigger like in HL1. :slight_smile:

Will there be that secret room with the crossbow, batteries, and healthkits?

Wait, I’m a little confused. Is this like the Story of Gasworks where you will be showing us all your progress up to the map’s current state, or are these screenshots current and we get to see Crossfire as you are developing it?

Either way I’m so excited for this! Crossfire is such an iconic and unique map (at the time, anyway). I do have a question: Are you planning to leave in the death button? I was bummed when the flood button was removed from Undertow :<

These are screenshots of the current Crossfire, and you’ll be seeing it as we develop it.

Do you plan on creating cannons for the towers, or will they be replaced for weapons already ingame?

They are tiny, but I can see 50-cals in the towers in the bottom middle screenshot.

We’re currently planning to use the .50Cal Machine guns

So, it’s September. When is the next Story of Crossfire update coming? :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.