I am posting my mini-dump files from using the animation revamp Particle pack and the uncut maps…
I would like to know how the engine is being affected by using the enhancements in conjunction with unofficial maps… So this is not so much a bug report of vanilla black mesa so treat it as such only for seeing how things are going wrong when using the heavier animations and performance straining maps combined.
It’s perhaps the best stress test we could give the Black Mesa Game… Under this source engine build…And it failed on my PC and others too… So I have posted it in hope that the port to SDK 2013 better resources can perhaps be routed to different tasks but I honestly know not how this works… So please do not consider it that I am asking anything from this only that it may show you where something is going wrong that should not with engine resources.
Link to mini-dump files
https://www.mediafire.com/?vnu6e9ckevefjb4
Intel core quad CPU Q6600 @2.4 Ghz
2.00 GB corsair xms
64bit Windows 7
Nvidia Geforce GT 430
Running game @ 1280 x 720 default graphics setting unchanged