Animated Buttons

This is a very minor thing, but I’ve noticed that most of the buttons in BM are static. It doesn’t feel very rewarding pressing a button and not watching it move. I’m probably just being picky, but I think it would be nice to make all the buttons in BM animated instead of just being parts of static props. What are your thoughts?

I would like that as well, but that would be unnecessary.
All those buttons animated would just be more data to store on your pc.

Black Mesa takes up just 11 gb of space, so that isn’t an issue. It may be unnecessary but you can say that about a lot of things in any game; if it is achievable and enhances the realism then it is worth it.

I feel bad for the sorry bastards who would have to go through and adjust the IO of their buttons to make them animate.

I disagree, it’s more a question of where to focus the work, the developer who would do this could spend time working on MP/Xen rather than go back through all the files meticolously changing every single button to make them animate. Sure it would enhance the realism by that little bit, but when it’s such a small thing that takes so long, the time spent on that could’ve been spent on something more worthwhile.

Name one modern game that has made all the buttons animated. This has to be one of the most ridiculous feature requests I have ever heard of.

I want the buttons on the shirts fixed too!
If I should want to unbutton my shirt then, by god, I should be able to!

and…don’t forget the zippers!!

If I cannot unbutton my shirt in CU3 I demand a refund for this trash-ass game.

Well I was playing Portal 2 and I noticed how all the buttons were nicely animated.

Look, having every single button animated in the game is not needed.And that’s coming from me, a detail freak.
I also had brilliant ideas for the black mesa game.If i recall, i was the one that asked if the body parts could be chopped of
on any part of the body, not just the limbs.Then i realized just how much work would go into that, let alone the time to fix any
problems and unknown issues.

So no, every button animated is just to much.

But there is something else i have realized after the update.
It is just how much details the CC Team has cut from the free mod.
One example are the stuff inside crates.They had physics effects before, and you could’ve grab them.
Now they are non-collidable objects without physics effects.
It was a fun feature, but not needed.

Nearly all the buttons in that game are literally the same button. Easy to copy+paste or use a prefab. In Black Mesa, you’d have to go through every button on a case by case basis to even determine if each button could POSSIBLY be pressed.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.