Always run, what do you prefer?

This was an issue for me, too.

Then I discovered that the sprint-key, in always-run mode, is the same as the walk key. So I rebound and was happy.

From my experience as a sneaky pyro in TFC, I find that walking is invaluable. It silences your footsteps, like crawling does, but is slightly faster and keeps the top of your skull from meeting a surprised enemy’s rifle.

Wha-huh…? :mono:

I usually prefer to disable Always Run. It was fine in the original Half-Life, where there was nothing really worth looking at. But in Black Mesa, it seems more appropriate to slow down and appreciate the environment. It feels wrong to just sprint through all of these detailed areas like I’m trying to do a speedrun.

It’s also really irritating on the cliffside in Surface Tension, because it suddenly becomes really easy to fall off.

Always run off.

I use right mouse click for run and mouse button 4 for jump. Great control combo. Primary fire, secondary fire, and weapon group 3 quick switch are also controlled by my mouse.

Would use both, if I wasn’t so desperately focused on being able to run when I want to and ‘walk’ when I don’t…

Once enabled, I’m always spamming the SHIFT key, at first - only to realise that “…oh right, I enabled Always Run…”.

I’m also using the walk script on ALT, just to admire the scenery. :3

Always run since “stealth” isnt affected by movement.

You have 4 mouse buttons?! Dafuq? O_o

This (just for reference):

(Source: https://1.bp.blogspot.com/-gIaSJoV849o/T0-xsa7pHJI/AAAAAAAAABs/o9ewTYYqTbI/s1600/mouse%2Bbuttons.jpg)

my mouse:

Ah, so it’s THAT kind of mouse. I had forgotten those existed. Sorry for being ignorant here. I haven’t been getting enough sleep… :tired:

I have always run on because there are a few puzzles that are nearly impossible to get through with out it.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.