Trying to structure an assault by six Overwatch soldiers for my mod. The description for the entity ai_goal_assault says that you can tie multiple soldiers into the assault by using a wildcard format: put the name, then a number at the end of the string, and all soldiers with the same naming scheme can be roped in with an asterisk in the actor use list.
From the Wiki:
Actor(s) to affect <target_name_or_class>
NPCs that should perform this assault. This field supports wildcards, if they are needed.
Note: Each NPC needs its own rally point, so if you use wildcards for this field, you should also use wildcards for the rallypoint.
First part of the entity setup. This wakes the soldiers, activates the assault, and, afterwards, activates a script for the squad leader to place a breaching charge.
Part two of the entity setup. This is the actual ai_goal_assault, with the wildcard setup.
Currently the soldiers refuse to budge from their starting positions, despite being told to wake and the assault told to Activate and Begin Assault.
The soldiers disobeying orders. They should all be shot. (Yes,the environment looks like shit because I’m not done with the map yet)
At any rate, I’ve been throwing myself at assaults for some time and I can’t ever seem to get them to work properly. Short of using scripted sequences for the entire thing, or linking the squad to enemyfinders around the map to let them track the player, how could I fix this?