ai_goal_assault not accepting BeginAssault inputs in BM SDK

Very odd, considering the HL2 SDK allows this. Was this broken in the BM FGD? Or did the team dummy out the assault system with their new AI solution?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveā€™s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.