Many things in Black Mesa aren’t right - some enemies/weapons are op, some of them are underpowered. This simple mod of mine will change some variables, making game both harder and nicer to play. So i present to you…
For old changelogs and version vistis https://sourceforge.net/projects/bmrebalance/ .
//Current ver: 0.2
What was changed?
- Player’s throwforce was downed a bit,
- Pistol and MP5 do a little extra damage,
- Same happens with shotgun, snark and MP5 grenades,
- NPCs weapons were buffed too,
- Now you can carry 28 additional ammo for .357 (previously 1, and 10 satchels (previously 5), also you can carry up to 30 snarks,
- Hivehand is a bit more accurate, both for player and NPCs,
- Gluon consumes 3 ammo/sec,
- Security guards have more HP,
- Zombies are buffed. They are still slow, however normal zombie have 100 hp (previously 40), and melee range 80 (previosuly 75), so it will be a little harder ,
- Zombified security have sam melee range as normal zombies (80), however they have now 150 hp instead of 50,
- Zombies now do 20 dmg if they slash with claw, or 40 if they slash with both,
- Headcrabs do 8 dmg instead of 5,
- Vortiguants are buffed. Now they have 50 health points, they need 1.5 second to recharge, and they do allitle more damage (35 in case of zap, 15 in case of slashing with their claws),
- Apache is nerfed. It’s easier to destroy - it have almost the same hp amount as Abrams,
- Houndeye’s blast do more damage,
- Osprey is tougher, you need 5 rockets to take it off,
- Mines do more damage (cmon, THEY ARE MINES!), they took only 1/4 of players health, now they take 3/4,
- .357 was nerfed, now you can carry only 16 additional amo for it,
- Crowbar was buffed, now it takes headcrab in one hit,
- Snark hives contain 3 of them instead of 8, you can carry up to 10 of them, however their dmg was buffed,
- AI reacts slower,
- Shooting head or chest do more damage than shooting stomach, arm or leg,
- Ichthysaur is harder to kill, one bolt isn’t going to do the job now
, also they hurt a bit more,
- Implemented walk button (ALT).
What do you think about it? Write your ideas here, i will think what would i change in next version. What should be nerfed, what should be upgraded?
Download: