gameplay>realism,period.
No, boring because you’re hiding and shooting mechanically at something that can’t hurt you, instead of playing dangerously and having an exhilarating fight with a fucking tank, that may well take the exact same length of time, but provide more entertainment. Half-Life is an action game where you’re supposed to have fun blowing things up in tense situations, not an ammunition management sim where you’re supposed to get a warm glow from a spreadsheet showing your year end reports where you used 14% fewer explosives in the last level than the one before it.
What, hypothetically, would be more exciting? Kicking defenceless puppies while wearing kevlar armour secure in the knowledge that you’re in no danger, or taking on a Bengal Tiger with a katana and a colt six-shooter with only three bullets? Bear in mind this is in terms of a game, where there is no actual danger to yourself, no negative consequence for failure, and not even (unless you’re a complete spaz or playing on an inappropriate difficulty level for your skill level) any chance of you failing more than once or twice.
I’d kick those puppies even with out a kevlar vest.
Hard-fucking-core, man.
Accountant - Complete a chapter using 14% fewer explosives than you used on the previous chapter.
Militant Conservationism - Save up a full ammunition reserve for one weapon in each category*,
*hivehand not included.[/size]
Tallahassee Kill 100 Zombies
Everybody wants some! Kill zombies with every weapon.
(these were inspired by the film Zombieland)
Stak o’ Slees Kill everything you meet after getting the hivehand WITH the hivehand
(geddit Sleetak)
Killing me won’t bring back your GOD-DAMN HONEY!!! Get shot by a hive-hand 100 times in the same level, and survive.
Well, even if I was using the RPG against it, I’d still launch a rocket and duck behind cover while reloading
I think our playstyles differ radically. I tend to hang back and snipe stuff with the pistol at extreme ranges, especially while fighting the HECU, to the point where I pretty much never get hit. In the Lambda Core assassin fight, I try to kill the initial three assassins with a crossbow bolt before they even see me. Versus alien grunts, I’ll charge up the Tau cannon, step out from behind cover, kill one, and duck back for a recharge.
For me, I tend to use the most powerful stuff if I’m low on health. I can basically use the good stuff to avoid taking damage when I really can’t afford to take damage. I’ll use it sparingly otherwise, to the point where I usually don’t use my crossbow bolts/energy enough, and barely use the magnum enough. If I don’t use the rockets to kill the tanks, I freely waste the rockets nearby to kill stuff nearby with massive overkill and then return to pick up the rockets.
The reason I don’t buy that analogy completely is that the tank would kill you in one or two hits if it could. So it’s more like shooting a shark from within a shark cage versus fighting it hand to hand
The consequence for failure is time, of course. That said, we’re wasting time regardless, but…
Doing a kamikaze charge toward a tank firing rockets will get you killed more than 9 times out of 10…on Hard, at least. How do you deal the tank after you find the hivehand? The one that comes out after the jet bombs the alien grunts?
I found you can simply avoid that tank if you zig-zag up to it, go round behind it, then sprint up the hill before the turret can rotate.
That works. I run out up the ramp and up to the crates, hiding behind the corner while the Alien Grunts are bombed, then pick off the two marines and the tank. Not particularly exciting, I’ll admit.
Shut Up - Stop posting stupid achievements on the BM Forums.
That’d be a hard achievement for a lot of people on here.
The analogy still works - the first of those options is dull, while the second is a task for a real man.
Aye, but the point is that if you do something wrong, you’ll be torn to shreds So it’s a feeling of “If I pull this off, I’m golden, but if I mess it up slightly, I’m dead” type thing for me.
I must agree - - I’d rather take half an hour to clear a level of enemies than do it in only 20 minutes after reloading a few times. Reloading always breaks continuity, and for people with less-than-ideal computers, the wait can be frustrating.
Eh, I’m not one for mega-immersion. If it was all about immersion then the game would be on a virtual-reality medium with photorealistic graphics.
I don’t mind quickloading. Although your point about those with slow computers is a valid one.
Being CTID - Tell people to stop posting achievments in a thread about posting achievements like an idiot.
Well I only leave this thread open for idiots to post ridiculous achievements that are never going to be in the mod so his post fit right in.
But that’s what a game is and should be. Not just a computer game, any type of game. Instead of: ‘as long as I do this this exact way, it’ll take some time but I’ll never, ever lose’. The jump from one to the other is the one most of us make as kids who finally leave noughts and crosses (tic-tac-toe) behind a start playing real games.
The thing is, most/all games are like that. How many games can you do everything right and then still lose? People don’t like that in general.
Now, here’s the difference. Once I make it to the spot where I can safely snipe the tank, there’s no challenge, no. The trick is getting there, if you will, setting the situation up. Other situations like the missile launching tank require you to strafe back and forth instead of standing still and firing, but there still isn’t much challenge once you’re close if you’ve dodged the missiles.
I guess I’m sorting of seeing the following: I’m saying “If I can make it to x spot, I’m good and I’ll win.” You’re saying “If I do y, I’m good and I’ll win.” And in some cases (but not in these tank examples) x can be harder than y. Y can also be harder than x. I’m looking at it more strategically and you’re looking at it more tactically, if you will.
P.S. If you ever actually win at Tic-Tac-Toe, the other guy screwed up
There’s actually an easy, fail-safe way to win Tic-Tac-Toe. As long as you’re the first player.
Oh? And this doesn’t involve not moving or cheating?