Crosshair
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Make the crosshair grow larger during movement and firing to show reduced accuracy (similar to Counter-Strike)
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Make the normal four dash crosshair the default for all weapons
Sprinting -
Remove the sprint activation sound
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Make weapons sway in the direction the player is sprinting (strafing left or right)
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Make the sprinting animation start straight away
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Make the sprinting animations less graceful and more reacting to the player’s steps hitting the ground
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Sync all animations to the player’s footsteps
Iron Sights -
Give all appropriate weapons the ability to aim
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Reduce weapon accuracy while moving and aiming
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Make the weapon tilt and sway when moving while aiming
Balance -
Reduce the accuracy of all appropriate weapons to make aiming a more viable choice
Weapon Models -
Make all night sights on weapons glow in the dark similar to Half-Life 2
Weapon Functionality -
Give ability to melee with selected weapon
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Implement a switch fire mode for all appropriate weapons
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Reduce the time from finishing a reload sequence and being able to fire
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Allow all appropriate weapons to keep a round in the chamber when reloading
Player Models -
Make a first person view model for Gordon with all the appropriate movement animations
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Make animations for swimming
Player Movement -
Give the ability to prone
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Add toggle crouch option
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Add toggle prone option
Immersion -
Add option to drop empty clips on the ground when reloading
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Add option to enable realistic reloading, disable magazine pool
Gameplay -
Increase the amount of crates that spawn ammo or weapons
Crowbar -
Remove the screen tilting when swinging and hitting an object
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Make a charge swing secondary fire mode
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Implement ability to throw the crowbar, similar to SMOD but less comical, this can be used to knock out NPC’s in one hit
Glock
- Change the sprinting animation to two hands on the weapon similar to the .357
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Change the alternate fire button to toggle burst fire mode
357
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Center the iron sights position
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Zoom in the weapon while aiming down sights more
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Make the sprinting animations clumsy and more uniform
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Reduce the time to zoom in the fov
MP5
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Increase fire rate
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Increase short reload time
Shotgun -
Reduce reload time
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Increase time between firing and pumping
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Reduce time between double firing and pumping
Crossbow -
Reduce reload time
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Implement a quick animation for pulling back the string for the next arrow
RPG -
Make the rocket fire instantly
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Reduce/improve the quality of the muzzle flash effect
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Give players the ability to use the scope
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Give the led screen a function e.g. Sensing heat signatures
Tau Cannon -
Reduce the time between firing shots
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Give the ability to gib NPC’s
Gluon Gun -
Give the alternate fire a function e.g. Charge
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Give the ability to gib NPC’s instead of the disintegrating effect
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Give the led screen a function e.g. Sensing heat signatures
Hive Hand -
Reduce the ammo recharge time
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Increase the effectiveness of tracking enemies around corners
Grenade -
Center the positon of the grenade being thrown more to reduce hitting walls by accident
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Add Half-Life 2’s crouch and roll ability
C4 -
Swap the buttons around for throwing the C4 and detonating
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Increase the delay between detonating and explosion
Trip mine -
Implement an alternate fire ability to throw the mine in front of the player similar to the grenade, when the mine stops rolling it always activates facing straight up
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Reduce the time from planting and activation
Snark -
Implement a charge alternate fire, charging increases the throw speed, the snark explodes on impact creating a puff of spore particles which stuns human enemies, similar to Half-Life 2’s Bug bait