'8bit + 3d' or 'let there be opengl!' ,)

nya, neko, nya!

well, i’ve always been fond of 3d-coding(it must be said, that i was accidently put into hackcoding, by the nature i wanted to make games), and in age of 14 've already been scoring 1st places in regional IT-competitions, but the reality led me to the system coding then…

then, some day a highcheerily-inadequate friend of mine came to me, and asked if i know someone, who knows opengl, as he wanted to write an unusual plugin for IDA Disassembler; i showed him my old engine, which was in the state of “i’m rotting!! kill me anyone, desu! X’(((”
but i’ve noted an inebriated sparkle of progress in it and strictly decided to expand the project tomorrow, but - as it usually happens - started “today”,
and two weeks went after that, and here you get:

the game(in embryo):
https://up.cih.ms/comer/mman_bin.zip

the screens:
[align=center]
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the request: to test it;

the controls:
[COLOR=‘DimGray’]WSADQE+mouse : camera control
LEFT & RIGHT & UP & DOWN & [SPACEBAR]: player control
C & X : pew-pew! )

the idea:
i’ve been gaming megaman too much(youtube, youtube, desu!), which seems to came out, before i was born, and decided to take this idea as the base of the game, because you can see - the megaman saga continues even today, and one time megaman’ve turned into a cult: [click, desu], [click, desu]

really - the idea of the bosses and adopting to new weapons was just brilliant!

but in this game i’m going to(as the most sharp-sighted could’ve already noted) mix all the goods of 8bit epoch ,)

so - test, write bugreports, and all of that kind ¦)

[COLOR=‘DimGray’]ps: grammar-corrections are also very welcome ,D
[COLOR=‘YellowGreen’]/now listening/ IO.SYS – Baby Love…[/SIZE]

Really cool game dude.

Need more levels =D

Kewl stuff.

that’s not a game yet, i’ve just began, but thanks alot .D

btw:

you can edit level in paint [COLOR=‘DimGray’](see [font=fixedsys]\models\scenery[/font] folder) on this stage ,)

Oh mad, gonna make some awesome levels for this tomorrow.

Great job, man. The jumping sound can get annoying after a while though >>

Question: are there any wall types that are not destructable?

I love how all of the sounds sound exactly like the half-life sounds. :stuck_out_tongue:

and digging around in the sound files reveals several unused sounds such as the mine charging sound.

but very nice work. it’s addicting.

Not bad at all my man :slight_smile:

U should implement a limit (so you cannot jump OUT of the map and keep falling down forever). Also, make it possible to blast crouching, in jump and even UP/DOWN direction.

Great work, nonetheless :freeman:

Awesome stuff right there.

Permission to create a Gordon Freeman Character? :slight_smile:

EDIT

I can’t be arsed. :expressionless:

[COLOR=‘SlateGray’]Question: are there any wall types that are not destructable?
of course there will be, i’ve just finished with the base engine )

[COLOR=‘SlateGray’]U should implement a limit (so you cannot jump OUT of the map and keep falling down forever).
i found that funny, but ok, there’s going to be a fixed area for actions ¦)

[COLOR=‘SlateGray’]Permission to create a Gordon Freeman Character?
oh, don’t spy! .D
i was going to implement gordon in the second level ¦))

and what about sounds - at the moment i’m replacing [COLOR=‘Sienna’]PlaySoundA()@winmm.dll with DirectSound system, so, the sound volumes are going to be managed by user as well as controls and gfx.mode are)

so, today or tomorrow i’ll show you more progress on the project ^__*

[align=center]and thanks to everyone again!
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What are the specifications for map size? I tried resizing the image but it didn’t work too well >>

Does it have to be the same size?

no, i think, but according to the fact, that that was also me, who wrote the bitmap parsing module, it is entirely possible, that there is a bug, coming from bitmap resolution.

would you be so kind to show me the new map.bmp and what do you get putting it in?

facepalm Everywhere I attempt to upload it they change the file type. Guess you’ll have to convert it back (it retained the correct color values)

https://img406.imageshack.us/img406/2222/mapp.png

When you start you appear above the level…

huh, there was a problem with image sizes: i placed WORD (2bytes - size economy) type as the picture size identificator, but now it’s going to be ok, as i replaced it with DWORD (4bytes) .)

i’ve started changing alot of things in the engine by now, so i must finish them before i can post a new build(which is going to be ready in a couple of hours, btw)

.)

and here it is:
https://up.cih.ms/comer/mm_effective.zip
a new build with some effects improvements[COLOR=‘Gray’](not too overloaded, i hope?) + fmod sound system…
uh! and the important thing: there’s a new weapon in game (‘V’ key) ,)
[align=center]
[/align]

fixed large map picture crash,
and going to add more enemies )

Looking good. :wink:

What about a pause button?

wait a second… done, will be in the next build)

the old build looked better IMO.
it’s totally messy now

yes, now i see (i was in unsuitable condition for designing yesterday ¦))
going to remake it all over tonight .)

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.