nya, neko, nya!
well, i’ve always been fond of 3d-coding(it must be said, that i was accidently put into hackcoding, by the nature i wanted to make games), and in age of 14 've already been scoring 1st places in regional IT-competitions, but the reality led me to the system coding then…
then, some day a highcheerily-inadequate friend of mine came to me, and asked if i know someone, who knows opengl, as he wanted to write an unusual plugin for IDA Disassembler; i showed him my old engine, which was in the state of “i’m rotting!! kill me anyone, desu! X’(((”
but i’ve noted an inebriated sparkle of progress in it and strictly decided to expand the project tomorrow, but - as it usually happens - started “today”,
and two weeks went after that, and here you get:
the game(in embryo):
https://up.cih.ms/comer/mman_bin.zip
the screens:
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the request: to test it;
the controls:
[COLOR=‘DimGray’]WSADQE+mouse : camera control
LEFT & RIGHT & UP & DOWN & [SPACEBAR]: player control
C & X : pew-pew! )
the idea:
i’ve been gaming megaman too much(youtube, youtube, desu!), which seems to came out, before i was born, and decided to take this idea as the base of the game, because you can see - the megaman saga continues even today, and one time megaman’ve turned into a cult: [click, desu], [click, desu]
really - the idea of the bosses and adopting to new weapons was just brilliant!
but in this game i’m going to(as the most sharp-sighted could’ve already noted) mix all the goods of 8bit epoch ,)
so - test, write bugreports, and all of that kind ¦)
[COLOR=‘DimGray’]ps: grammar-corrections are also very welcome ,D
[COLOR=‘YellowGreen’]/now listening/ IO.SYS – Baby Love…[/SIZE]