While certainly not new to the Black Mesa project (was cheering these guys on like 6 years ago) I just now finished the game for the first time. To celebrate I wanted to say three awesome things about the game and three not so awesome things, just as a sort of way to make a few suggestions. To start I’d like to say that Half-Life is my favorite game of all time, and Black Mesa (once complete) is by far the best version of it. Does this make BM my favorite game? Possibly.
Anyway…lists:
The Good:
- The appearance - While I could attribute this the the graphics, I would be remiss in not mentioning how much the developers clearly cared for how this game looked. I was in constant appreciation for the way certain aspects of the game were handled. Very little of the game could be attributed purely to homage and Black Mesa has never felt so real. Particle effects were done tastefully, and the rocket launch was particularly impressive.
- The music - Simply fantastic. More than I could have ever expected. That’s all I have to say about it.
- The little things - Just little things like Gordon jamming his hand up the Hivehand’s…whatever. The Gluon Gun was remarkably well executed. The voice work was pretty great overall. And even smaller things like the skylight in the room where the Tau Cannon is found. It’s these things that make me forget that this is a mod, and even when I remember that it is, it’s definitely the best mod I’ve ever played.
The Bad:
- The crouch jump - There is an egregiousness over reliance on this mechanic. Far too many jumps require its use. This is particularly frustrating during the portal puzzle.
- The final confrontation (spoiler alert) - As it sits the end of the game is prefaced by the beautiful but resource intensive portal sequence. This is the only complaint that is probably just me, but there seems to just be way too much going on. This is the only section of the game which caused itself to become unplayable because of performance. I found that the only way to complete this section was to reduce all graphical setting to their minimum, and run in circles around the portal to avoid both looking at the portal and to avoid the Alien Controller’s projectiles. Not sure what can be done to help this, but it was a fairly unsatisfying end to a very satisfying experience.
- Soldier AI - This is a little smaller scope than my other complaints, but Soldier AI is pretty…odd. I had one get stuck in an endless loop of grenade spamming the same location. Others are completely omniscient and can, in unison begin firing on me very accurately. This inconsistent behavior makes encounters with human adversaries frustrating. Soldiers are actually the hardest enemies in the game, especially because they are presented in groups. It gives the idea that the alien invasion is not quite as volatile of a threat.
I hope that the fact that this post ends in the negative doesn’t detract from the former positive part of it. Black Mesa is a great accomplishment, and I can’t wait for it to be completed.