2D backgrounds

I don’t know if that’s the right section. :fffuuu:

My computer is quite slow and I don’t want to waste time loading a background map whenever I launch the game. If it was possible to replace them with videos, they would load much faster. Did anyone try doing something like this yet? Deleting background .bsp’s is another option, but then you get only blurry image… Take HL2: DM for example - it loads extremely fast and server browser is ready really fast because of no 3D real-time background.

I don’t know of any videos, but there was that guy that made the HL1 WON-styled UI with the yellow buttons and it came with a nice background image

If you want, you can start the game with the launch parameter “-dev” and it won’t load the background map, instead settling for the blurred image. I think you might end up with some dev text in the upper corner, though…

If you wanted a more effort-ful workaround, you could create a new map that consists of a small box with the tools/toolsblack texture, a light entity and a player start, then change the listings in your scripts\chapterbackgrounds.txt to it. Then your game would load a a black background which would load far quicker than the BM ones, only then your menu would be black and not all fancy.

Deleting all background**.bsp files also gives me a simple blurry image. I meant vidoes from Black Mesa’s YT channel.

Source 2007 can’t play videos without modification. You’d need access to BM’s source code and extensive knowledge of programming and the VGUI systems to implement something like that.
You’d probably be better off using the WON style menu or creating your own by replacing the current menu loading vtfs with a screencap of the background maps post-load.

OK, thanks for advice.

You can convert a video to a texture file and then tell the engine to load this as your menu background i think you can do this in the scripts…

Check how the won theme works scriptwise and then replace the vtf with the video vtf.

There is a counterstrike video menu tutorial somewhere you will need vtf edit

animated texture.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.