In my spare time I’ve been working on preproduction for a computer animated Half-Life movie.
So I thought I’d open a thread here to keep track of my progress.
What I post might also be useful for someone else.
To start off, here is a chart showing how the games Opposing Force, Blue Shift and Decay all fit together on a timeline with the original Half-Life.
This is my redesign for Gordon Freeman. It is not a paint-over or a trace, but I’ve been told that it looks precise enough that it could have been. It is in fact, just a digital painting.
And lastly, this is a Xen test render I performed, to see how taxing the project will be on my system before I start filming, and before I redesign Xen. (It turns out, at 30fps and 1920x1080 resolution, it will take 40 seconds to render 1 frame without motion blur, or 2 minutes with.)
A video of the test render can also be found at this YouTube address, though it is much brighter due to YouTube video filters.
As possible inspiration for the redesign, I will be using this unused Black Mesa concept, which is also mine.
I think that covers everything for now.