"GameInfo" { game "Black Mesa Mod" gamelogo 0 type "both" gamelogo 0 SupportsDX8 0 SupportsXbox360 1 nomodels 1 nocrosshair 1 FileSystem { SteamAppId 362890 ToolsAppId 211 // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) // Mod folder game+mod |gameinfo_path| // Black Mesa VPK files. game+mod bms/bms_textures.vpk game+mod bms/bms_materials.vpk game+mod bms/bms_models.vpk game+mod bms/bms_misc.vpk game+mod bms/bms_sounds_misc.vpk game+mod bms/bms_sound_vo_english.vpk game+mod bms/bms_maps.vpk // HL2 VPK files. game |all_source_engine_paths|hl2/hl2_misc.vpk game |all_source_engine_paths|hl2/hl2_sounds_misc.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_materials.vpk game |all_source_engine_paths|hl2/hl2_models.vpk // Platform VPK files. platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the BMS directory as a game search path. This is also where where writes // to the "game" path go. game+game_write |gameinfo_path| // Where the game's binaries are. gamebin bms/bin // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. //game hl2 // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform } } }