// // NPCs sk_airboat_max_ammo "300" sk_airboat_recharge_rate "30" // Antlion sk_antlion_air_attack_dmg "30" sk_antlion_health "60" sk_antlion_swipe_damage "15" sk_antlion_jump_damage "15" // Antlion Worker sk_antlion_worker_health "120" sk_antlion_worker_burst_damage "175" sk_antlion_worker_burst_radius "275" sk_antlion_worker_spit_grenade_dmg "35" sk_antlion_worker_spit_grenade_radius "65" sk_antlion_worker_spit_speed "600" // Antlion Grub sk_antliongrub_health "5" // Antlion Guard sk_antlionguard_health "1200" sk_antlionguard_dmg_charge "300" sk_antlionguard_dmg_shove "200" // Barnacle sk_barnacle_health "80" // Barney sk_barney_health "125" // Bullseye sk_bullseye_health "175" // Citizen sk_citizen_health "100" sk_citizen_heal_ally "25" sk_citizen_heal_player "25" sk_citizen_heal_player_delay "20" sk_citizen_heal_ally_delay "20" // Combine Advisor sk_advisor_health "3000" // Combine APC sk_apc_health "1400" sk_apc_missile_damage "100" // Combine Dropship sk_npc_dmg_dropship "5" // Combine Guard sk_combine_guard_health "180" sk_combine_guard_kick "70" // Combine Gunship sk_gunship_burst_size "15" sk_gunship_health_increments "12" sk_npc_dmg_gunship "20" sk_npc_dmg_gunship_to_plr "20" // Combine Helicopter sk_npc_dmg_helicopter "10" sk_npc_dmg_helicopter_to_plr "10" sk_helicopter_firingcone "1.0" sk_helicopter_grenadedamage "230" sk_helicopter_grenaderadius "275" sk_helicopter_grenadeforce "55000" // Combine Soldier sk_combine_s_health "140" sk_combine_s_kick "40" // Combine Hunter sk_hunter_buckshot_damage_scale "0.5" sk_hunter_bullet_damage_scale "0.5" sk_hunter_charge_damage_scale "1" sk_hunter_citizen_damage_scale "0.5" sk_hunter_dmg_charge "160" sk_hunter_dmg_flechette "12" sk_hunter_flechette_explode_dmg "25" sk_hunter_dmg_one_slash "60" sk_hunter_flechette_explode_radius "125" sk_hunter_health "210" sk_hunter_vehicle_damage_scale "1" // Fast Headcrab sk_headcrab_fast_health "25" // Headcrab sk_headcrab_health "30" sk_headcrab_melee_dmg "10" //Ichthyosaur sk_ichthyosaur_health "300" sk_ichthyosaur_melee_dmg "150" // Manhack sk_manhack_health "50" sk_manhack_melee_dmg "40" // Metropolice sk_metropolice_health "125" sk_metropolice_simple_health "125" sk_metropolice_stitch_reaction "1.0" sk_metropolice_stitch_tight_hitcount "2" sk_metropolice_stitch_at_hitcount "1" sk_metropolice_stitch_behind_hitcount "3" sk_metropolice_stitch_along_hitcount "2" // Poison Headcrab sk_headcrab_poison_health "60" sk_headcrab_poison_npc_damage "99" // Poison Zombie sk_zombie_poison_health "250" sk_zombie_poison_dmg_spit "20" // Rollermine sk_rollermine_shock "45" sk_rollermine_stun_delay "3" sk_rollermine_vehicle_intercept "1" // Scanner (City) sk_scanner_health "80" sk_scanner_dmg_dive "100" // Stalker sk_stalker_health "80" sk_stalker_melee_dmg "25" // Strider sk_strider_health "350" sk_strider_num_missiles1 "8" sk_strider_num_missiles2 "16" sk_strider_num_missiles3 "24" // Vortigaunt sk_vortigaunt_health "110" sk_vortigaunt_dmg_claw "30" sk_vortigaunt_dmg_rake "25" sk_vortigaunt_dmg_zap "25" sk_vortigaunt_armor_charge "50" // Zombie sk_zombie_health "80" sk_zombie_dmg_one_slash "25" sk_zombie_dmg_both_slash "50" // Zombine sk_zombie_soldier_health "140" // // Weapons // Alyx Gun sk_plr_dmg_alyxgun "8" sk_npc_dmg_alyxgun "8" sk_max_alyxgun "150" // AR2 sk_plr_dmg_ar2 "11" sk_npc_dmg_ar2 "11" sk_max_ar2 "90" sk_max_ar2_altfire "3" // Crossbow sk_plr_dmg_crossbow "100" sk_npc_dmg_crossbow "100" sk_max_crossbow "10" // Crowbar sk_plr_dmg_crowbar "40" sk_npc_dmg_crowbar "40" // Gauss sk_plr_dmg_gauss "30" // Grenade sk_plr_dmg_grenade "150" sk_npc_dmg_grenade "150" sk_max_grenade "5" // Grenade (Frag) sk_plr_dmg_fraggrenade "125" sk_npc_dmg_fraggrenade "125" sk_fraggrenade_radius "250" // Grenade (Simpsons) sk_dmg_homer_grenade "100" sk_homer_grenade_radius "100" // 357 (Magnum) sk_plr_dmg_357 "75" sk_npc_dmg_357 "75" sk_max_357 "18" // Mortar Synth Projectile (Artillery) sk_dmg_energy_grenade "100" sk_energy_grenade_radius "300" // Pistol sk_plr_dmg_pistol "9" sk_npc_dmg_pistol "9" sk_max_pistol "90" // RPG sk_plr_dmg_rpg_round "100" sk_npc_dmg_rpg_round "100" sk_max_rpg_round "3" // SMG1 sk_plr_dmg_smg1 "5" sk_npc_dmg_smg1 "5" sk_max_smg1 "225" // SMG1 Grenade (Alt Fire) sk_plr_dmg_smg1_grenade "100" sk_npc_dmg_smg1_grenade "100" sk_max_smg1_grenade "3" sk_smg1_grenade_radius "250" // Buckshot (Shotgun) sk_plr_dmg_buckshot "9" sk_npc_dmg_buckshot "9" sk_max_buckshot "30" // Satchel (SLAM) sk_plr_dmg_satchel "150" sk_npc_dmg_satchel "150" sk_satchel_radius "150" // Tripmine (SLAM) sk_plr_dmg_tripmine "150" sk_npc_dmg_tripmine "150" sk_tripmine_radius "200" // Sniper (Used by NPC) sk_plr_dmg_sniper_round "100" sk_npc_dmg_sniper_round "100" sk_max_sniper_round "30" sk_dmg_sniper_penetrate_plr "100" sk_dmg_sniper_penetrate_npc "100" // Stunstick sk_plr_dmg_stunstick "40" sk_npc_dmg_stunstick "40" // // Vehicle Damage // Airboat sk_plr_dmg_airboat "10" sk_npc_dmg_airboat "10" // Jeep sk_max_gauss_round "30" // // Other // Combine Balls sk_combineball_seek_angle "15" sk_combineball_guidefactor "1.0" sk_combineball_seek_kill "1.0" sk_npc_dmg_combineball "300" // Allies sk_ally_regen_time "0.2" // Player Damage Adjusters sk_player_head "3" sk_player_chest "1" sk_player_stomach "1" sk_player_arm "1" sk_player_leg "1" // NPC Damage Adjusters sk_npc_head "3" sk_npc_chest "1" sk_npc_stomach "1" sk_npc_arm "1" sk_npc_leg "1" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "75" sk_suitcharger_citadel "500" sk_suitcharger_citadel_maxarmor "200" sk_battery "15" sk_healthcharger "50" sk_healthkit "25" sk_healthvial "15"