XEN

A lot of people wrongly conclude that Devs is an abbreviation for the word developers.
In fact, Devs is an abbreviation for the word deviants. :smiley:

It’s a new menu item at Taco Bell. It’s called ā€œEl Chilli Pepper Grandeā€.

If that is true, then it slides the probability even further towards ā€œyou haven’t even started on Xen yetā€. :slight_smile:

Or devils.
Only by selling your soul can you make a work of such quality.

There is no reason to have the HECU there, the chapter ā€œForget About Freemanā€ concludes the military’s defeat. After that chapter (right after radio call) you aren’t supposed to see them anymore, maybe only corpses.

Also, i always saw the HECU’s withdrawal as a sign that Xen’s ā€œinvasionā€ is happening elsewhere on Earth.

As for Xen, i hope they follow their own vision and that it HAS NOTHING to do with the original design other than the concept.

That’s a bit of a shame. Will you expand it again with the Xen update?

… I’m pretty sure that was sarcasm?

Good joke, huh. :smiley: …:retard:…:jizz:…:fffuuu:…:’(

In fact, you can see them a few more time after that. One guy in the sewers, a few others garding a tank, and another group of them repairing a tank. So, there still are some guys down there, as seen in Opposing Force

There was another concept btw.

I’d like to know this as well.

I’m really unsure as to what to expect from Xen.

When I originally played it in Half-Life, I absolutely loathed it, simply because I felt that the mappers had run out of ideas.
Surreal and poorly designed environments which made no sense at all (floating plattforms like in a gamecube Mario game?), the weirdest events triggering even weirder things (all of a sudden, I felt like being pulled into a generic twelve-year-old’s sci-fi fantasies) and a total loss of orientation, since you kept jumping from section to section, unsure whether you’ve really accomplished anything.

That being said, I’m glad that the BM development team has delayed its release (as I do not care much about it) and rather utilized further time in order to produce the best possible result and I hope it will be somewhat the opposite of what HL1 had to offer.
I do realize that I’m likely to be the only one with this opinion, but what I’ve always liked was the HL2 episode 2 design of the antlion caves.
These were also a bit surreal and immersive, yet they provided enough consistency to keep you moving.
In fact, it’s exactly the kind of thing I’d go for in a source remake of HL1, simply for the fact that this is exactly what valve showed us as an example of what the aliens can come up with if left on their own.

Yes. I did not care for Xen at all and I will admit to being one of the bums who just noclipped some parts completely. It was just too frustrating at times. I really had a desire to just skip it all.

So I agree. Devs, take your sweet time and make this the best it can be. ā€œIf you give a mouse a cookieā€ kind of applies here (give us BM:Earthbound and we’ll want the rest soon enough). But seriously, I’ve been waiting on this thing for a while and I’ll be just happy with 3/4’s of the game versus 0/4’s.

Wait, is Ram serious about cutting down the Xen section of Anomalous Materials? This seems to further the idea that the BM team was pressured to release something quickly.

…what if this whole Xen split is just Ram trying to save fifty dollars? :0

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.