XEN

Let’s hope the devs are brave enough to deviate from the original. Obviously they’re expanding it, and they’re completely re-facing Xen, but if they had the balls to actually implement that Vortigaunt uprising, I can just see how fucking sick it would be to see Vorts tearing about the factory and shit like that.

Also, imagine how fucking sick you could make a promotion about that.

“Xen: Uprising”
“Black Mesa: Part 2 - Rise”

Shit like that. That would hype the fuck out of people. I’m also curious how they’re going to approach a release. Keeping (almost) all images of the new Xen a secret until it’s release would be kind of a waste of potential marketing strategies. I think after we get the glimpse of it during the cascade, they should take advantage of our curiosity a bit.

TL;DR - Uprising would be a badass way to promote part 2.

I think the purists (me included) would have a problem with that. I am all for a revamped Xen, even one with different/better gameplay, but I think this is taking it a bit too far. I actually like the idea of the Vortigaunt uprising being unseen, because not only does it imply that it is entirely our fault (they had NO CHANCE of even ATTEMPTING an uprising before nilli was killed), it also allows us to imagine an other-worldly form of uprising, resistance and dissent that we never considered. Having the standard human-style coup would cheapen the whole thing, and unless the devs do it EXTREMELY well I don’t see it working

I hope that brain dump made sense

Troo. An uprising in an interdimensional border world probably wouldn’t look like a bunch of vortigaunts cheering with sticks in their hands. In fact, it’s difficult to imagine what those profound little fuckers would actually end up doing. Either way, some kind of gameplay element derived from their motivations of bringing down Nili would surely make for a heavier Xen experience, seeing as how, during Black Mesa, there’s plot goin on, and dialog, and ur all in the zone. Then once you get to Xen, bam. It all stops and it’s slow, and quiet and gay. If the devs plan on expanding anything, I’d bet it’s to keep the tone of Xen more involved, and I think vortigaunts taking Freeman’s side and conversing with him would be the way to do it.

TL;DR - Devs should at least do something that makes Xen less boring.

I think they should go in the opposite direction - keep Xen exciting, but, at least for a high percentage of the mod, play up how alone you feel there. It should feel kind of like you were sent into space by yourself (except with monsters trying to kill you).

Understandable, but it’s the climax. It’s tone should be anything but desolate and empty.

Here’s what’s up. Let’s assume for argument sake that Xen will be an equal to Black Mesa. 9+ hours, and quite simply, a part 2. They would almost be restarting. Freeman would arrive in Xen, and, like in the original, have no idea what is going on, what anything is, and stuff. Like how Maxwell says it, it should be alone, but it shouldn’t drag on like that, the way HL1 did. It’s the climax. Shit needs to get big. Grand. Epic scale of intesity. Instead of Freeman mindlessly wandering around until he stumbles upon a portal that just so happens to take him to the big bad, it should have a clear escalation that the player can feel powerful. By the end, the player should feel like a legend. After all, he is, in the vort’s eyes. This seems, to me, like the opportunity to better convey that concept.

[quote=“OrderOfDagon”]
Yeah, I mentioned that also (Got a question Thread).
Looked for that in the thread- way too many pages lol!

…never thought I’d talk with Buckethead! Cool!

I agree, I think only the first third to half of it should be alone and empty. But there should definitely be a heavy alone/empty segment to start it off; that was one of my favorite parts of the original Xen.

Yes. It could be cool too, to lose all your weapons except one like in HL 2 and you have to rely more on smarts than bullets. We shall see.

Despite its very simple done, i like that picture a lot, mostly the background… It would be nice, to have a skybox for xen which looks similar like this.

The one of the leaked early xen screenshot had stars/looked liked actual space, which doesnt fit at all and made not much sense.

That one on this concept art pic looks like i would imagine another strange dimension… it reminds me of an episode of captain future where he took a glimpse into another dimension too…

https://images4.wikia.nocookie.net/__cb20090406224015/half-life/en/images/8/84/Boids_Xen.jpg
That’s what Xen truly is. A fuckin’ weird skybox !
And I also agree to the idea of Freeman leading a vortigaunt uprising. It would fit (and even mirror) HL2’s image of Gordon, that badass scientist wielding a crowbar, leading the rebellion with all his charisma and strenght…

That changes everything.

Where the hell did you even find-

No, WHY the fuck were you even looking for that?

What the hell IS that? :sick:

More of a question of ‘why’ rather than ‘what’, I must agree.

looks like a mutant chilly pepper with teeth

I agree. There should be elements that make Xen seem like space, but Xen should seem more like the space between gargantuan molecules and micro-organisms than conventional space. As for a rebellion, if the developers aren’t confident enough to implement the cut creatures from Xen, they shouldn’t try bringing that element back. The Vort’s transition from HL1 to HL2 was believable enough, adding in a risky new element like that would deviate too much from the original, and risk Valve disapproving it. It is also unclear how they would pull that off without making it seem forced. I agree Xen needs overhauling, but most of that should be in level design and pacing. The best they can do IMO is to hint more heavily at the Vortigaunt’s struggle and how they refuse to stop Gordon. Anything other than that, and they risk changing the tone of Xen too much. They should focus only on refining the gameplay. It’s meant to seem desolate and empty, but it shouldn’t play that way.

on the sky box, I always thought that xen was a bunch of asteroids and planetoids, floating around a gas giant.

That would explain there being gravity. That always bugged me before.

I’ve always sided with More of the ‘Split’ looking skybox:

Xen is a ‘borderworld’, ‘Worlds stretched thin across the membranes where the dimensions intersect’.
Therefore, to me a skybox depicting a region as such would be ideal. Something that’s strongly juxtaposed across the sky.

That’s awesome, where’d you find it? It should rotate (probably not possible unfortunately) or be sideways. People are more likely to look up than down, so it seems like the more abstract side should be easier to see. Maybe just neuron(?) side up, space side down? That’d be cool! :slight_smile:

The reason I think of Xen as the space between gigantic singe cell organisms isn’t just because of the skybox.There’s a flying amoeba like creature in the first glimpse of Xen. It’s called the Protozoan.

With the impending release of Lambda Core, I think it’s time we brainstormed a page one rewrite of the Xen sequences of Half Life.

Xen, among many gamers, is the most universally derided part of the original Half Life for good reason- the design of the maps pull a stark 180 from the rest of the game and focus a great deal on platforming and resource management, rather than the mix of combat and puzzles inherent to the Black Mesa chapters.

Questions that have to be considered when redesigning Xen are likely as follows:

I. What is the focus of Xen’s design, and how can we improve the levels while maintaining continuity with the original concept of the game?

II. How much longer should Xen be?

III. How should the boss fights be redesigned to fit Black Mesa’s tweaked-towards-HL2-standards gameplay?

IV. What sort of changes to the enemy roster and layouts would benefit the new design?


To start things off, I’d like to come up with a new direction for Xen.

I. Xen’s focus to me is to throw the player into a very alien universe. The player must feel very alone, almost hopeless as he is outnumbered by fearsome adversaries a thousand to one. The levels were designed as platforming maps to contrast the main game and to provide “fresh” gameplay that the player had not seen before. This is made quite obvious through the design, the reduced gravity, and the dead humans in Xen being the only supply drops the player has access to.

My take on new levels for Xen would follow a drastically different direction. Parts of the Black Mesa facility should be haphazardly teleported to Xen at odd angles in some areas of the map, creating a more dynamic environment for the player to traverse. A close analogue would be an early sequence in Prey where the player finds themselves fighting through the bar they started the game in, only with battle damage, the level rotated at a very odd angle, and using portals to reorient the player to fight along walls.

My version of Xen wouldn’t precisely use these ideas perse, as this would require extensive re-coding of Source’s physics engine. Maps wouldn’t be “copy-pasted” from the facility to be reused on Xen, they would be more heavily damaged, at different angles, and support a more platforming focused style of play. Imagine hopping between oddly bent, bolted to the floor/ceiling cafeteria tables hanging over a void while a Harrier teleports into the map trailing flames and debris. Or parts of the Office Complex being thrust into Xen, breaking into smaller pieces and floating in Xen’s expansive void, crashing into the rocks already present and allowing the alien architecture to meld seamlessly with parts of the Black Mesa facility. (And then getting chased by a Garg through it!)

The massive factory spikes in the original Xen would be used by Xenian aliens to “mine” these parts of the facility for raw materials to feed to Nihilianth, who is basically keeping small parts of the borderworld stable (i.e. the floating rocks for the aliens to inhabit). Some of this would likely require cinematic physics, but considering the impressive work on display for the Resonance Cascade and the Blast Pit window crash sequences, this would be fully within the team’s capability. With this scenario’s rendition of Nihilanth’s powers keeping the borderworld stable, when he is killed, the entire map will spin out of control, rocks will collide with each other, and the G-man will teleport Gordon to safety, to continue with the endgame “choice.”

II. Xen should have a similar amount of maps as the original Half-Life, but take advantage of Source’s larger map sizes to increase the length of the chapters, as well as their geometric complexity.

III. Gonarch’s fight was a very well-executed part of Xen for me, and I’d try to reproduce the fight in a relatively similar fashion, just redesigned to fit the tweaked art direction and gameplay. (Perhaps Gordon could chase Gonarch through a meteor shower?) Nihilanth’s fight is a bit of a bore, and should be redesigned to take advantage of the new art design to it’s fullest. Nihilanth could teleport Gordon away at any moment, forcing the player to fight back to the center of the map (Nihilanth’s chambers) through new aliens, but also allow the player to resupply along the way. I’m well aware these are drastic redesigns, but considering the absolute horror that is the original Half-Life’s Xen chapters, I feel a radical redesign is absolutely necessary to regain any sense of playability from this part of the game.

IV. The chapter’s focus on the Xen borderworld basically cuts the enemy roster in half, and spams aliens at the player with little regard for balancing. Supplies are small in number in the original game, and this is very much appropriate. I’d considered having soldiers, scientists, or security guards being teleported in with the pieces of the facility, but this would ruin the solitary feel of Xen and it’s focus on this being Gordon’s mission to kill Nihilanth and, as such, would not be appropriate for inclusion. Some corpses floating through the borderworld with the new architecture, however, would assist in reinforcing this bleak feel, as well as give more areas to explore and loot in search of supplies to continue Gordon’s suicide mission.


This is just my take, however. I really want to hear everybody’s thoughts on the redesign of Xen. Let’s throw our hive mind at the chapters and see what we come up with!

EDIT: Oops. Didn’t see this thread.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.