Water is invisible ontop

Alright, some constructive critisism coming up!

Use lowercase for map names, all other maps do, so should yours.

I went ahead and decompiled the map as I don’t have CSS installed.

You have a lot of stuff you could func_detail, would make the map compile faster for ya. (Like, always func_detail stairs)
Some clipping errors here and there.

The bottom carpet floor has a texture scale of 2. The normal texture scale is 0.25, see my reply about the texture lock and fix that.
Easiest way to fix this would be to select your whole map, select the texture tool and set texture scale to 0.25 on XY and apply.

func_buyzones doesn’t have to be hollow, just create a block with the TRIGGER texture and make it into a func_buyzone.

You’re improving, but still have some things to fix.

thanks Lordz, Ok I try that. Also want to do 3d skybox and I have to reduce everything to .25 to do that no?
Yes compiling takes like 45 mintutes xy is the middle blue and red line within the map right?

ty

It’s 1/16 actually, so scale everything by 0.0625.
But don’t bother with the 3d skybox until you’ve got the basic mappings in good shape.

What I meant with xy is this:

  1. Open your map, press Shift + S (Selection Tool), Drag a selection circle over your whole map in the top view:

  2. Press Enter, press Shift + A (Texture tool)

  3. Reset the texture settings, press apply. You now no longer have any stretched textures that look awful.

The map in the pictures takes about 11 seconds for the vvis and 50 seconds for the lighting. So that’s why optimization of your map is so important.

lol Daaamn, VIS shouldn’t take more than a literal second or two, if even that, even on large or complex maps. Gotta get that geometry and optimization under control, yo.

ok tying it now, did like you said reduced to 0.06250 compiling for 4 minute’s so far

well I did it but doors and windows are jerky looking so I made them fit, i’ll post tonight or tomorrow ty

ok I want to make the 3d skybox, how do I select the whole map and drag it to the center axis?

https://www.elvisinnewyork.com/CS_Minti_rd2June17.zip

Check it out LorDZ, I fixed some clipping, changed water, added steps, fixed textures

I’ll pay someone 20.00 to fix the water and keep skybox intact, anyone interested? I pay via paypal

I’ll pay someone 20.00 to fix the water and keep skybox intact, anyone interested? I pay via paypal

here is the link to map I need fixed and files

https://elvisinnewyork.com/cs_minti_skybox.zip

ty

https://www.dropbox.com/s/9y9pab23l1b4v7m/cs_minti_skybox.7z?dl=0 the water is fixed , when you choose a water texture pick one of the blueish colour ones not the off white , other problems with the map are scaling door sizes are to small , some brushes don’t align correctly and have small gaps, there was one in the sky box but tats fixed now you also need to add a light_enviroment entity, you did have a sky_camerma in the main level but thats fixed, the map will now compile in around 5mins but you will need to optimise it after doing further work :slight_smile: the link is the fixed vmf with a compilied bsp

thank you {I-M}Taz do you have a paypal account?

whats the mail for it?

Randy

i didn’t do much so you can call this a freebe :slight_smile: if you you ever need any more help my steam id is quake_roll or post again in this thread :slight_smile:

thanks {I-M}Taz , I saw it and there is no glass in windows, for 20.00 can you fixed it up? I see the other things you mentioned, I’m a no0b lol

ty

ok friend me on Steam and we can talk more :slight_smile:

I tried I thought steam id was like 0:002929, other way I cant find you

try adding a friend quake_roll or if you want give ur steam account name :slight_smile:

-[LpZ]-TalibanKiller

brandondean7

invite sent :slight_smile:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.