To be honest, the bug fixes are what I expect the most from this update. For me everything else, like the new weapon models and godrays, are extra luxury.
hope part 3 shows what maps are being changed. (or proves/disproves the ST:U being official, though think I am like the only one that thinks that is what is being teased)
They should add roaches when they have working HL movement, wallgauss and improved gamebalance in MP⌠I really hope there will be a noticable improvement in MP gameplay with content update 2. People want fast, agile and precise HL gameplay in BM multiplayer and I really hope next update will bring MP a big step forward into that direction.
At this point most complaints are nagging, as most of them have been said 100 times minimum. Though that doesnât change how valid some of them are.
Also, I remember something form MP of the old half life, that is custom made co-op maps. I doubt the devs will ever do this, but I think if we had some of these in MP then the multiplayer may last a bit longer. (they are one of the few things still played in HL2 M.)
We all know that this upcoming update will contain bug fixes, but will there also be a fix for windows 10 users as some source based games do not run well in windows 10?
Because Blizzard hasnât touched the game in years. The BM team has full source code access, nothing is preventing them from patching out any engine incompatibilities with Win10.
Just to answer your question so we can get back on topic, i am not basing that on anything.Itâs just my perception.
I am not a programmer, but i assume that fixing an old game engine is kinda similar to fixing an old car engine.
Some old cars will have engines in such a bad condition that fixing and/or adding replacement parts is just not going to work.
Therefore i find similarity with a game engine.If there are many bad/outdated codes, youâre better of making a fresh new engine.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valveâs Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.