TextFAMGUY1 Appointed As A BMS Developer

Congrats!

I still hope OaR Uncut gets those fixes :slight_smile:

Congratulations TextFAMGUY1! You really deserve to be on the team after that fantastic ( and invaluable) work on the UnCut chapters! Hope they become official! Can’t wait for whatever you do next! Good luck to you!

IIRC he won’t continue with OaR uncut.
Anyways, congratulations Text!

For now to be exact.

If they got a new mapper, I hope this speeds up the Xen development.

The thing is that Text is designing maps for the Deathmatch part of Black Mesa. He’s not working on Xen with other mappers.

I would like a source on this. :frowning:

I guess it’s not that bad if that’s the case, as long as they have enough mappers to speed up development.

This is the position Text applied for (and subsequently received).

Ah, so the BMDM maps are at least partially based on the HLDM maps? :slight_smile: Nice to know. I’d be interested in all-original DM maps, but I’m fine with this.

I think that’s what we’re for, as the community.
But if they were to add one or two new ones based off of classic HL/BM locations after release, I certainly wouldn’t complain.

Congrats sir! Despite having not come on these forums for some time, I’ve secretly been following your wonderful work. It’s great to now see you as part of the team!

I don’t even care if you’re not working on Xen, you helping get the multiplayer done just means that those who are working on Xen can focus on it and not have to deal with MP also before releasing everything. Ultimately I think it should help things come out faster, so hooray for that!

Congrats Text! This is awesome. Can’t wait to play your MP maps!

Way to go Text! I’m actually waiting for the full release of BM before I play the OaR uncut chapters, so I can get the full experience. Looking forward to more of your work!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.