Okay, the problem seems to be the ladder itself rather than the trigger entity. If I noclip up the ladder’s path instead of climbing it he goes to shake it just fine. Just climbing up the ladder though, he doesn’t seem to register it. I think it’s possibly because the trigger_multiple doesn’t register the “OnStartTouch” input when you go up there via ladder, because you’re technically “inside” the ladder entity when you climb up it, so instead of registering OnStartTouch like it should it just jumps to OnTrigger (that’s just a wild guess). I’ll see what I can do about it.
EDIT: It worked - EXCELLENT. I’m gonna grab some lunch and then shoot the film/release. The Garg is still pretty buggy - his animations are glitchy and strange, but, unfortunately, I think it’s the best I can do with what I’ve been given by the devs. I think the only way to make him better at this point is to fix his AI, which is beyond what I can do. I think as far as mapping goes, I’ve done all I can to compensate for his weirdness in AI.