Surface Tension Uncut - Re-Adding Cut Areas/Scenes (Expansion Project)

I’m rendering right now, should not take too much(xvid codecs I love you!)
No It’s the gate you open in c2a5g and brings you in the car park area.

EDIT: ok! render completed
I’m uploading now.
The quality of the video is not neat but i want it to show you asap

Edit again:

Ok video uploaded.
here’s the link:https://www.youtube.com/watch?v=5_Y2TK1NTnU&feature=youtu.be

it happens @ 30 sec But I advice to start to watch it @ 20 sec.

Again I’m so sorry didn’t mean to break it and above all I did’t want to be that guy that curb your enthusiasm.

Alright, I’m anxious to see this. Is it a serious bug that impacts normal gameplay? Or does it only happen when you mash the button a large number of times, thus not being a huge deal (but still something I do have to fix)?

If it’s the former, I’ll probably have to try and fix it and repackage it. If not I’ll save the fix until the next version.

It seems that I pressed it TOO MANY times

Did you see it?

By the way the video is not public only those that have the link can see it but if you don’t want that other people will see it I will make it private.
Just tell me.
And obviously I will edit my previous topic

It’s your video, do with it what you please. But I would certainly like to see it, just to know what you’re talking about!

Is it clear now?


I had a blast with your maps, they were tough, but they were really well made, can’t believe you did it on your own

I just had one issue, it was the first security door in c2a5g that was without textures or a model (I can’t take a pic, but the very first one, just before the car park)
also, I think you could add more batteries but not really needed though, as I was able to pass it with a lot of health

EDIT: fixed

I can’t quite figure out why people are having trouble with this door! Does anyone else have this problem?

The most likely problem is related to the areaportal that’s connected to the door, but looking at it in the SDK reveals no problems - I can’t see any major issues with its design, and nothing glaring at all.

Can anyone else confirm that they’re having this problem? I have a potential fix but I want to know if it’s happening to everyone or if it’s for a few people. I know I’m certainly not getting this problem.

The LAV still is broken for me. Half the time it moves without shooting. Also, alien attacks deal no damage to it anymore.

EDIT: I don’t have the bug with that door.

EDIT2: To specify, the LAV only takes damage from Grunts, so if there’s only Vortigaunts left they can’t finish it off.

I guess it’s not so easy to reproduce it
When it was closing i pressed E a lot!
Anyway we have a video that will certainly help you to fix it.

I verified the Source sdk 2007 cache, Steam says that all the files are successfully validated.
I haven’t installed other BM mods.
I didn’t try to modify or replace any BM files(except for the stuff you released obviously).
Previously I had the Unlinked version(can be related with this fact?)

I just merged the folders and replaced all the files with the same name(you know, standard procedure) hence I still have in my maps folder bm_c2a5g_uncut.

are these additional infos useful?

the door worked for me
I don’t know why

first map:

  • EXIT sign where u cannot open door: maybe make this one broken, cause I want to enter those door everytime, cause the light is working, so normally in BM such stuff says it’s accesable, same with orange doors…

  • In those garage where u did alter the ramps so they don’t fall in the ground, maybe add to the two other ramps on the lifts where there is a car on it, it looks silly without them (how to get up and of the lift with a car??)

  • When u leave the garage, u see the TOW, blow up the door, still 4 grunts at once, instead of two and two

  • U have a truck with health powers, maybe possible to have a working sentry gun, so we can use?

  • We see overflying mantas, when u follow the first one, it suddenly disappears, instead of vanish after buildings

Second map:

  • When u see the big second fight (second tank), when u move on, the lightposts flicker, don’t know if it’s problem with the map or at my side

  • U see a guardpost (those little building), there are grenades on table, but shotguns are placed way too high (gordon looks like a dwarf in those building)

  • U use jumppad to get on blue pipes, u move on and open those entrance to the sewers, still have a problem to get it, maybe make the hole bigger, cause when I want to enter it, most of the time I just walk on the hole, instead of getting in the hole…

  • So next u have those wheels u need to turn, u get in the pipe and move on, then u enter those little room, open door and there is a grunt an a Vortigaunt…

  • U need to avoid the steam and need to enter those room, maybe add a normal window to it (when u did show this first it was security glass, then no glass), we need to destroy first (room with those tripmines)

  • We go down then stairs, first those two tripmines u need to destroy, then we see Barney (now I think it’s a nice setup), he opens the door, lights are on green, but I cannot open the door, only Barney, I thought when on green, I could open door.

Then we leave those room and I fall down on the lower level, I cannot leave it or another way maybe? So I need to start all over again, I made a pic of it, it’s more clear to see:

I had the same problem, I have a snap on my desktop, but I’m at univ right now (on a shitty laptop), prolly won’t be home for at least 2-3 hours. So far that is the only bug I have.

Edit:

After a quick Google search: https://www.facepunch.com/showthread.php?t=1068749 (scroll down) it had something to do with the physics engine. Likely something went out of whack with it in your code.

As for the Bouncepad crashing, your sound pitch is getting out of range (I think the maximum value for the pitch is 255, could be wrong, not familiar with Half-Life’s coding) I would suggest looking over your scripts in the maps in the next release and maybe getting a second pair of eyes that understand Source and double-check your work.

I tried playing the car park section again and the locked door did not cause a crash this time. I think it was just my Black Mesa glitching out since there were missing visual effects when I was playing that time.

However, when I reached the big fight with the tank and alien grunts in the following chapter I got a “Lump 53” error and was booted back to the desktop. This was after reloading the same section a couple of times after dying from hivehand bees. I think the large amount of smoke in that area, combined with all the bees flying around, must put a severe strain on the system. It’s the place where I’ve seen the most slowdown.

On the whole though, bloody good work. Hope you continue to polish it so that it’ll become even better!

My only real recommendations are to add hints of a bit more story to the level, like a reason for why that door in the car park was locked. Maybe it’s got some wooden planks on the other side and a hammer lying on the ground in the hovel where the zombie is. Could be that zombie used to be a scared scientist who took to hiding there?

Apart from that, just basically tweak the lighting a bit as illustrated here: https://magnarj.net/article_funclight.html

Thanks for the credit textfamguy on the satchel scene… I still cannot believe you left the door open again here lol… I think when the player gets to the end of the pipe it should then open the door via a trigger otherwise it’s shut until you get to the end of the pipe :slight_smile: .

Will have a test run on this tomorrow and give you feedback.

great video liked the way that you explained everything and well done

I just think there should be more “hidden” items around for those who like exploration.

This windows should break after explosion
https://cloud-2.steampowered.com/ugc/900979638245227763/F33BA26BCAE742EFE09F23C92D619A3EEC271DA4/

It’s reinforced glass

I confirm. I have the same problem.

Only issues I had were that the first garage door you enter to get to your maps from the original one’s displacement didn’t work right, and it crashed on me before I got to the loading screen to the last map.

Now that I’ve returned from my little debacle at the University, screenshot:

Dunno why it happens.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.