“Irritating” isn’t an innate feature of anything, irritating is in the eye of the person playing. I find Black Mesa’s packs of Houndeyes irritating. But I still enjoy fighting them. The irritation makes it fun, I enjoy being challenged and having to do different things in a game.
I don’t find it irritating. I find it fun to dodge the sniper’s shots and rush to the valve.
Even if it was irritating or other players find it irritating, it’s supposed to be irritating. You know what else is irritating? All these damn soldiers that keep shooting at me and making me lose health. Should I get rid of them too because it’s irritating to the player? Where do I draw the irritation line? Do I judge my irritation line arbitrarily or consistently?
Calling it a “pointlessly difficult obstacle” doesn’t do anything to my argument. You could call anything a “pointlessly difficult obstacle,” and that still doesn’t invalidate it. Why is it pointless? You didn’t explain that. Is it difficult? It’s not pointless, it’s not difficult either. It’s mildly inconvenient. I’ve never had a problem with it, and there’s only a select few people on here who whine about it.
I’ve already stated multiple times that I like that Sniper, and plenty of other people do too. He’s staying. If you object to it so strongly, you don’t have to play my maps. It’s as simple as that. I’m tired of arguing it.
It’s not nearly impossible to kill the Sniper, by any stretch of the imagination. On both my videos I’ve attempted it, and I don’t even normally do it, I’m used to just running past him, and both times I did it with the second rocket I fired. How is that almost impossible?
On another, less irritating (ironically) point, I just did a full playthrough of BM from Questionable Ethics to the end of Lambda Core, to see how well my maps integrated with the campaign, and I had a blast of a time. I was very pleased with how well my maps fit in, and how seamless the whole thing was. Black Mesa really is a triumph, a masterpiece. I certainly didn’t notice any of the bugs one of my testers mentioned which seemingly only occurs when linked. The only problem I ran into which he mentioned was the disappearing keypads, and I know exactly why that happened and have already fixed it. So it should all be fine and dandy now.