Text, you’re magnanimous cooperation is overwhelming. That’s why I respect you so much, you really care.
Since you’re generously acting on some of my feedback issues, let me stress the following, in the order of my feedback listing for v1.1-Final:
Item 1 - The Carpark ceiling texture z-fighting is too large to ignore or overlook.
Items 2 & 8 - There are now only TWO serious plant clipping issues left in the entirety of your maps. Please squelch these final two and be done with it, once and for all.
Items 3 & 4 - These visual issues may be specific to my computer only. They appear to be serious, but I’m sure you’ve checked them out thoroughly enough to confirm that it’s an issue specific to me. If so, I’ll deal with it.
Items 5 & 10 - These are both texture seam related issues. You being a mapper foremost, I suspect these should be easily repairable and that these are the kinds of issues that a mapper would be interested in addressing. In the case of the Garg tunnel wall instance, I’ve reported this issue in several of my previous feedbacks.
Items 6 & 9 - Both concern railing issues, namely texture z-fighting and the long standing railing gaps. I’m appreciative that you’ve clearly stated that these are being addressed.
Item 7 - There are many clipping issues in and amongst the rubble, which is the nature of the beast. To address them all would be nigh impossible. However, similarly with item 1, this bar is too large and obvious to overlook. One would understand if it was sticking out of ground, but this one is above the rubble and sticking out of a metal beam.
Once again Text, thank you in advance for your considerations, and hopefully, your understanding. As I’ve mentioned before, my only motivation is to assist you in making ST Uncut the best that it can possibly be. To that end, I’ve presented these issues to you. Don’t fret Text, you’ll soon be free from the clutches of ST Uncut, for the time being.
[COLOR=‘DarkOrange’]P.S. Not to seem ungrateful, but you re-added the blood decal(s), that had been removed, to the top of the desk in the Barney leisure/break room. Can you insert the one(s) that you had originally used, as it’s more indicative of serious wounds having been inflicted and as such makes more of a visual impact. For your convenience, here’s an image. https://i.imgur.com/BWiP9.jpg. Consider moving the one in use now over onto the adjacent desk. I think it would still look tastefully done. Many thanks.
[COLOR=‘DarkOrange’]P.P.S. Concerning the lack of battle sounds being heard through the carpark door issue, as Wangman stated, the battle sounds should be heard at all times, whether the power is off or on. It would seem odd otherwise.