TextFAMGUY1 was right! Surface Tension was rushed. The one assigned to surface tension left the team during development so it was unfinished.
Congrats, I’ll play it when I get some time later today. I’ve been a busy body lately…
Download finished, time to play now!
Gonna play it 2 or 3 times, then I’ll start to try find issues.
You made my day!
NICE! Congrats with your release. i totally can’t wait to play
I’ll probably get the linked version and play through the whole chapter to try and get the full context feeling.
Stay awesome dude. i love your work
Downloading it now ! I can’t wait to try it out !
Very very cool.
Downloading it now- I’ll let you know how things go!
Fantastic work, and congratulations on your release.
FYI taking the linked route so I’ll let you know how that goes certainly.
From a fellow Brit to another…once again…cool beans!
map c2a5g_uncut is not working as a console command
C5A5H can’t load because it’s not a valid bsp. Other two maps work just fine though!
Actual command is:
map bm_c2a5g_uncut
I thought you must play it all again?
somehow don’t understand the sense!
one unlinked version and a version that is linked but not supported?
A re-adding Project which doesn’t really add? (Bonus Maps?)
that shit aint working either
You need to merge the contents of the folder with your BM stuff. Maps in the maps folder, etc.
Played your first map c2a5g_uncut.
Amazing!
The only part with a slight frame loss is the last part and I’m playing on a notebook
my specs:
Intel Core Duo t9300 @ 2.50 GHz
3 Gb Ram
Nvidia Geforce 9500M
By the way, the link between bm_c2a5g_uncut and the next map didn’t work:
after reaching the point of map change, Bm got back to the Main menu.
I’m playing the unlinked (supported) version
I’ve already found an exploit!
I’ll try the next map now!
Those aliens grunt if you don’t do a thing, they kill the tank soon.
[b]
Edit: I’ve found the problem with the map change
Tried to load bm_c2a5h and I got this:
] map bm_c2a5h
CModelLoader::Map_IsValid: ‘maps/bm_c2a5h.bsp’ is not a valid BSP file
map load failed: bm_c2a5h not found or invalid
[/b]
c2a5i can be loaded using “map bm_c2a5i”
I played c2a5i.
1- The snarks in the vent are a real pain in the…you know where(same thing for those in c2a5g).
2- The Garg seems more smart, not the brightest mind of his generation, but certainly it’s 1000 times better now!
3- You solved the flickering tablet glitch. how did you do that? Thanks That glitch bothered me a lot
4- Why the gate is open? Should be Closed.Now the puzzle at the end of ST is useless…
5- At the end of c2a5i, BM tried to load the first map of FaF and failed(map not linked said). 'm playing the unlinked version.
bm_c2a5g_uncut I have problems, the door you’re supposed to destroy with tow doesn’t explode or something. The objects float, probably because its merged with the skybox.
Fixed…turns out that my install was buried in steamApps under BMS rather than in my desktop. Disregard previous messages.
Okay everyone, Pakrat crashed while I was packing files into C2A5H’s BSP, and I didn’t think to check if it had invalidated the BSP, which it had.
Recompiling and repackaging the unlinked version now. The linked version should work fine as I didn’t pakrat the linked maps.
I also made another error - I forgot to package the choreography files so will do that for the current version. That will be the reason Barney is broken on C2A5H.
All of these serious errors are errors with my packaging. Stand by.
Played it , finished it, couldn’t believe my own eyes ! Fantastic piece of work. I got few bugs okay I tell ya now :
-
I got few textures missing in the furnace room, you know pinky shitty textures , but only one or two and they were really small so I didn’t care anyway
-
I don’t know if it’s bug, but I didin’t see destroyed apache, after I got back to that place again where it supposed to be
-
Now the most painfull bug I had. Security guard only said one sentence, then he was just standing for me and didin’t open a door either the one leading to gargantua. I had to break my way throught with impulse 203 to make the doors dissapear, and then I could finally finish your maps
I was using linked version.
C2a5H is not valid as eli pointed out, tried manually loading it, no dice.
C2a5I:
Broke the scripted sequence with the Garg (on the tower) Nodes likely deactivated before it could finish the animation.
I would recommend adding in a timer for it to finish its animation before deactivating the nodes.
Quality work for the most part, just needs to be a bit more player-friendly as far as getting round the space goes. My only major quibble is the grunt attack after using the TOW. Seems overly tough and a tad ridiculous to have that many at once, like an entire football team charging you.
Issue: Design
Map: C2A5G
Description: After escaping the car park and jumping down, I was unsure where to go and stood around for a few moments confused. The lit up keypad next to the giant doorway made me think that was the correct route instead of the air vent, which was practically hidden. I also had an issue just trying to get into the vent, since the ladder doesn’t extend all the way up the vent entrance. I tried jumping up but that didn’t work, neither did crouchjump or jump and crouch. I had to resort to noclipping inside, which messed that sequence up a tad and caused two of the soldiers to just stand there.
Suggested fixes: Have a taller ladder that doesn’t require additional jumping to get in the vent. I’d also recommend calling attention to the vent a bit more, and maybe putting a destroyed keypad or something similar by the larger doors, to help funnel players in the right direction.
Issue: Bug
Map: C2A5I
Description: One of the orange barrels from in the water was buried in the sand above. I don’t know if it was placed there or if I somehow bounced it out when I jumped into the water. Anyway, when the Garg walked over it, he became stuck and started jittering uncontrollably on the spot. When I got closer, he snapped out of it and slid off towards me.
Suggested Fix: Remove the barrel?
OK my problems are fixed now, I just need to restart it. Fantastic on the remake TextFAMGUY1! The surface has its old but enhanced tension back!
In c2a5g, Make the marines shoot the aliens behind them while running toward the osprey. For me, its odd that they’re just ignoring the damage they took from an alien grunt. The glass window in the garage must show effects that it broke, not just simply creating an opening.
For c2a5h, it doesn’t work.
In C2a5i, It’s better than I expected because the gargantua has a special entrance and it’s not buggy anymore! I would like to suggest to change the snarks in c2a5i to headcrab because it makes the snarks more common and seems repeated for me and also more explosions and make them light only when the garg touches the cars.