Summer Update

While xen is not the best part from the game, it’s far from being the worst too (hello OAR and Residue Processing) First Person Platforming is fun, and the environments were really cool. And while it’s sad that they’ll probably tone down the platforming from the original (thanks to those who can’t do a proper jump for two cents) I really do hope that the environments will give me back that feeling of emptiness and discovery that I got while playing the original all those years ago.

Platforming was unfun it was simply frustrating when you misstep or use the wrong key(hello crouch jumping) and all your progress lost.It was a real problem not only in Xen but on cliff map from Surface Tension too.

Quick save and quick load to the rescue.

These screenshots are nice! I’m sad that it will probably be 2018 when we play, but you’ve got to get it to where you want it and I respect that. Chalk me up as another person that’s very curious to what the game play will be like. You guys keep showing us how massive it is, but are we platforming or… what exactly are we going to be doing that whole extra amount of time. I guess we will just have to wait to see if you’ve added some interesting game play mechanics along with the visuals.

On that note I am also curious how the nihilanth fight will go. The teleports that send you to each zone before you’re able to kill him went along with the general theme of the game in my opinion, but I know a lot of people did not like that fight so it will be interesting to see how you guys decided to handle it.

Hey, as weird as this may sound, I’m actually quite happy that we got a more or less definite release date in December.

Means that I still have enough time to upgrade my shitty PC specs. Especially with the new additions to the engine branch it’s going to be more graphically intensive than ever, and my game is already lagging enough in ST:U as it is.

I’ve have my 1070 ready to take on the Xen properly!
My i7-3770 on the other hand…

My 970 is ready to take on Xen with lowered graphical quality and stuttering!

Yeah the platforming was fine, just required patience.

I’m just happy I’ll have a chance to clean up and organize various elements of BMPD before Xen comes out.

Really? That’s a shame, because my 970 GTX cranks out some VERY respectable FPS in Black Mesa with everything maxed (at 1080.) And all it has to back it up is a mid range i5. Seems like your machine has some issues you may want to check into.

I’m mostly joking, mine runs Black Mesa fine too. Full release version anyway, the mod version tanked in a lot of places.

If I need to die in this game, then I want to die on XEN and see the nice environment, the sky, a Xenian biting at my leg, for a last time before I close my eyes and sleep forever … Till I load a savegame and continue of course!!!

Great work, Xen looks amazing!!!
I´m looking forward to december!

You know, it’s funny. Speaking of crouch jumping and Xen. The Lambda Team equipped me with this weird “long-jump module” that’s really fiddly to use and is designed to get me to fly further when I jump, but I don’t remember ever needing to use it once I got to Xen. Am I just remembering wrong?

Anyway, considering this is the game that saw fit to tweak the platforming sections so that nearly every jump requires a crouch-jump, including those damn tripmines (and just generally ramping up the difficulty in every other respect), I’m surprised they’re actually talking about toning down the platforming on Xen.

The crouch jumping thing was never intentional. A lot of the strange jank like that in the mod version (most of which is now gone in retail) was never intended.

We want a fun and challenging game, but not a frustrating one.

Well frustrating can be fun if its used right. A good example is Dark Souls…

Really? I could swear that was still in when I played recently, at least in the “box-smashing room.” Guess I need to replay this again.

It sort of is, but the game has “auto-crouch jump” on by default now. I turned that off and it plays pretty similarly to 2012. Buuuut I could be wrong.

True.

I did not dislike it: I hated it.

I can but rejoice at the thought CC revisited it in its entirety.

I mean, it’s pretty much as iconic as the crowbar or an headcrab, Half-Life without crouch-jumps is not Half-Life

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.