A lot of compile time is due to Vrad, unfortunately, but hopefully Portal 2 will change the long compile times…
Also huge huge huge huge huge thanks for the .vmf, I want those doors. :rabies:
A lot of compile time is due to Vrad, unfortunately, but hopefully Portal 2 will change the long compile times…
Also huge huge huge huge huge thanks for the .vmf, I want those doors. :rabies:
So far, Radiant 3 (DOOMedit) is really really nice. Of course some shadows are precalculated where possible, but for the most part, you can go through your map rendered in realtime and watch your models ‘animate’, listen to sounds, etc. The BSP compile usually takes a couple of seconds depending on how many monsters there are on the map, and you can jump right in the game in ~7 seconds after you finish mapping.
Yes, I did consider making the map autonomous at one point, but alas, I was too lazy. My thinking behind the small keypads is that normally this bunker would be manned, and there would be people in a security room somewhere deep within that would be activating the entrance doors, whereas someone with high clearance could do it themselves. The keypads aren’t meant to be the primary means of operating said doors, although you have to use them.
Yep, like I said, there are a few shadows that the game knows won’t move that can be pre-calculated, but for the most part it’s all done in real time. It’s really nice, considering I have an AIDS processor and Vrad took forever, I usually just disabled vis or did a fast vis using Hammer. This way, I can see the finished map in seconds. I’ve never attempted a full Source compile with even a few lights…
And as for the vmf’s, it’s my pleasure. Of course, some credit goes to Viktor_Berg for a few components The only thing I ask is that if you use them, you have to show me where :lol:
So far, other than a few glitches and things to get used to, I really like Radiant. There are some things that are much nicer than Hammer, like ‘face dragging’ instead of just scaling (the best thing I can compare it to is the Push-Pull function of Sketchup) and of course the fact that Doom 3 is running and its a lot faster. The editor camera is much clunkier than Hammer though, and getting around the grid is a little different to get used to…
PS. 3D clipping tool is AWESOME
Nice work with the doors and all. But threre are few things you should do:
1st. The sounds are horribofuckus. Especially the elevator. I actually had to mute during it.
2nd. Buttons. Buttons and more buttons. Enough with the buttons. I suggest that you remove the buttons and automate the doors to open when approached.
3rd. Speed up the doors or cut something out. They seem to take ridiculously long amount of time to open/close.
But overall neat job
That guy has some strong fucking straights, if he can make someone explode with three punches. Ricky-Oh, anyone? :3
Figured out lifts and GUI’s: https://www.youtube.com/watch?v=q2uCjQQOOp4
Next up: Doors and bridges :awesome:
I can’t wait to see what you can do with Doom 3. The original game might have sucked, but the atmosphere and abilities of the engine were awesome.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.