Show your 3d art

Here’s a few of my better 3d works:
Grim:

Grim lookin’ around a corner


A concept I did for the Xen community project

A Christmas background

Twisted:

Pot O Gold

Slugger

Chaingun cell shaded

Chaingun reflective

I’m workin on more stuff with my Grim character. Any ideas for things he could be doing?

Oh dearest, most people’s models in here have DECENT textures D:

Well I spose I could show an mp5 I made a while back, followed by an even older version made a long while back ( I’d recently found out what the extrude tool did :O)




My texturing is crap, but at least it’s improved from the photo textures below

(Bad photo textures ftw, although it looked ok in GTA)

Oh and these too:



I might put this in CSS one day.

Oh and nice models sud.

apropos arrays:
I made this a few month ago:
https://www.youtube.com/watch?v=cuxZjuBkmVk

All of you talented individuals should be making gibs for the BM community project if you aren’t already.

I don’t believe I fall under the talented list, but I fail at organics.


Plant 43, fairly cubic in some areas and has smoothing errors :[

A Triffid!

Seriously though, a hunk of torn alien meant needn’t even be something that conforms to ‘organic’ shapes. Maybe AGrunts have cuboid organs! :retard:

yay, cubic radio gibs. Shame they have to be applied to all humans or aliens :[

i dont get you guys, amking organics is easy ;D just try ;]

Alrighty, I’ll have a go at making some hands.

Here are some closeups of my AK47 and M60 that I posted earlier:


(still untextured…)

Wow, smexy.

Alrighty, hand update.




Now, hideous geometry makes for bad meshsmoothing, but it came out better than what I was expecting at least. :smiley:

Looking good, but I hope you’re not thinking of the community project there. The devs don’t want submissions of recognisable external human body parts because they won’t match up with their models.

I’m working on a Zombguard Jaw gib… I think it’ll look great.

I guess I’m talking to myself.

Only way any of us get some sense around here.

Also, what’s with all the massive-poly stuff being shown off lately. Surely the real skill in modelling is to use as few polys as possible while using texture effects, normal maps, etc to fill in the missing detail in the geometry?

nice work eternalness, i really like teh details ;]
Lamsey, but to make normal map you first have to make a high poly vesrion. Also most engines suck balls at rendering normal maps, its better to have a higher poly vesrion without it.

Nah, twas just some practice. I’ll take a look at the 3ds tutorials again, their hands aren’t cubes. Also, I made it high poly because I felt like it, I aren’t gonna put those… things ingame.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.