samuel l jackson model ;D

oic

he’s still right

Good standard black man colour of the skin, but Sam Jackson has more orange in his skin, and a lot more spots and such.

To be honest, it looks quite cartoony, like very high res TF2 players. It has a cartoon-ish feel to it. Probably just the perfection of the skin and clothing.

ulgy? That’s sounds like a cute word.

but it still unfished, im waiting for modo update ;]

That stoped your laughing, didnt it?

my new model, gonna kick ass ;D

Funky goat legs.

yeah he will be kind og goeatish, but will have a very human fell, almost friendly but fucking powerfull;]

updates on basic anatomy ;D

Are the first two screenshots in Modo? You should really model your base cage in a T-pose so its easier to rig.

yeah first two are from modo. I dont know how to rig ;D I will lear on weekend, but for now my main focus is equal poly distribution, since im gonna do full body retopology ;]
And its really hard to catch the proportions in t pose, so i will change it using deformers at the endto it, that will requaire some additional sculpting and fixing, but that will help me make the hans so long that he can help himslef when walking, like an ape;D

Oh yeah, I forgot that you can pose shit in Zbrush. Rigging is a pain in the ass > :frowning:

if i got used to doing uvs, i bet i can handle rigging ;D I hope ;D

Those hands are bigger then Mossmans!

and they will get a lot bigger, since he will be wearing powerfull gunlets
needs more powah ;f

what you thonk about its head ? I think it lack detail,also he will have a lot of hair on it, so it will hide some stuff ;]

The ears don’t really make any sense. They aren’t anatomically correct, especially the lobes, and look like they are just “stuck on” to the head.

The horns should fit into the bone structure (or vice versa?) they also look like they were stuck on as an afterthought rather than being a natural part of the animal’s body.

Looks like a Spore creature.

don’t looks like samuel l jackson :meh:

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.