I don’t think the game is so much “too hard” as it just doesn’t feel like Half-Life. The Vortagons fire FAR too fast, I’d say easily twice as fast as in the original Half-Life. In the old game, I could hear one charge up, turn around, aim and hit it with a shotgun. I did this many times in Office Complex. Here, even if I know where it is and I have my crossbow zoomed in and aimed in his direction, I’ll still get zapped if I so much as stop to aim. It’s not impossible to deal with, it’s just annoying.
US Marines are even worse. They aren’t that bad, and they really need to throw more grenades, but their accuracy is simply surreal. I can be hiding behind crates at 100 yards with inly a bit of my head showing up so I can barely even see them, and they’ll hit me with full auto bursts reliably at that distance. I get that Gordon isn’t a trained soldier (OR IS HE?!?), but my accuracy with the MP5 is horrible yet theirs is near perfect. Why?
Marines in Half-Life were never dangerous because they can hit a fly in a hurricane. They were deadly because they were smart enemies who worked together, flanked you and flushed you out with grenades. Marines are enemies you couldn’t hide from for long, is the thing. I’d say kill their accuracy some and make their AI more aggressive. Have them throw grenades. Have them split up and try to flush me out of cover, have them play smart. Just don’t make them supermen for no reason.
I don’t really have a problem with any of the other enemies, at least not so far. Facehuggers are small and fast so they’re hard to hit, but that’s always been the case. They’re just a bit faster here. Zombies are dangerous, but they’re slow so that works. They bob their hears around a bit much, making headshots tricky, but that’s really not cheap at all. The spitter aliens, I forget what they’re called, these are actually quite well balanced. Tough, deadly, but only if you let them. It’s just the vortagons and marines I have a problem with.
And the MP5. It sounds far too loud for what it’s supposed to be. When I hold down the trigger, it makes me feel like I’m firing the Hispano 20mm… Man, what I wouldn’t give for a 20mm autocannon in Half-Life Point is, even stationary machineguns (that look like the M2 Browning) don’t sound or feel as “big,” and they’re considerably more deadly.
Side note, on ladders: I think the biggest problem with these is that you can actually walk through almost all of them. If you come at them “wrong,” you can pass clean through the ladder and there’s nothing to grab onto on the other side. I don’t know that this is the case for all of them, but I’ve fallen THROUGH enough ladders to know this is the case for at least some.