Post Your Screen Shot thread

This anomaly kept picking the guy up and dropping him.
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I <3 the X-ray engine. Didn’t know zombies traveled in groups.
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Snork g-g-g-ghost!
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Exploding ghost and boar ghost.
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Boom, baby!
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My favorite gun in the game next to the gauss (?) gun.
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So many screenshots from EVE last night, I had to make an album for it.

https://s146.photobucket.com/albums/r245/Collision13/eve%20op/

That could only be better if the screenshots were interesting.

MENUS! MENUS EVERYWHERE

Its good to see that they did away with such idiotic gaming trends like readable UIs.

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i blowed up Gman! :retard:

EDIT: i spawn more than 1 gman



u so cool

I have a feeling you just post the same screenshots every five pages or so.

No, but I can if you want :expressionless:

Lag can do wonderful things to your game…

best, subtitles, ever.

rm playing games? madness

derp

The UI is customizable, I have mine like that because I find it functional.

Bah you’re missing all the fun with the russians.

I think I’m prepared for the Halloween update

I’m pissed that I didn’t know how to take screen shots in Amnesia. I managed to stack 4 chairs into a tower and put two up on a chandelier. It was cool. Anyway, from my playthrough of Stalker today.

He’s… sitting on the other one. They were fighting over who got that spot.

I just think this looks cool.

Stars

That’s it boys. Get 'em.

Okay… that’s enough of that…

I love anomalies.

The outside of the CPP looks really cool.

Fucking Monolith :fffuuu: !

Hahaha. Gauss gun.

Radiation poisoning :aah: !

Too many boring stalker shots. Needs more dramatic moments

But there’s a fucking hallway with a barrel in it! It doesn’t get any more dramatic than that.

I have a question about taking pictures in a valve game. How do you make it so that it takes pictures in JPG format instead of valve’s format?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.