Kart goes wrong way
(Wo)Men with hats
Kart goes wrong way
(Wo)Men with hats
It’s only £15 for the GotY edition on Steam(and from retail), which includes all of the official expansions. It’s also not that badly optimised, it’s typical Gamebryo performance for me.
Now, more TF2:
:lol:
Siggs and nice graphics? THIS CANNOT BE!
Wut?
I’m guessing it’s because of your new parts, rite?
Oh wow, that’s epic. Saved.
He’s not posted screenshots on this page though…
Moar TF2:
Oh bod, lack of sleep fail.
Got the Atmosfear mod for CoP, looks epic.
Hunting for fire artifacts.
Watching some dogs try and kill a random bloodsucker who didn’t seem to care and just kept running away.
Storm, sexy.
Soup… BMP’s? Really?
Not his fault Oblivion saves screenshots as them.
What Door said.
Left 4 Dead 2 incoming:
He dead now.
Can you not change what it saves as, or is it hard coded?
Example, rFactor;
.
I don’t believe you can, no.
Also, Door, why did you kill N. Cortex?
Door and Soup.
2 fags too lazy to drag and drop screenshots into paint and re-save as jpg.
Even I am kind enough to covert my PNG shots from fraps into jpg, since fraps saves with horrible compression.
FINE! I shall re-upload, you ballsacks.
Actually, no, I won’t (unless it’s a massive hassle for everyone). But I’ll convert the next ones.
It is actually making this page hellishly slow, but I wouldn’t bother, we’re almost onto another now.
EDIT: oh snap, must make not of post numbers in future, to prevent getting ninjaed by Vbulletin
.
I was wondering why this thread seemed to be loading kind of slow. :what:
That’s not a valid excuse. There’s really no reason to keep them as BMPs because it’s not difficult to resave them as something else. I would think just re-saving them as a JPG or PNG would save more upload time than it would take to convert them to something else in first place.
EDIT: HEY, next page! Yeah, don’t worry about the ones you already posted unless it really bugs you or something or you’re worried about a bandwidth issue.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.